Concordia vs. Scythe- Double Game Review

 

For Christmas this past year, my lovely wife got me two new board games for our collection- Scythe and Concordia. We had a chance to play both before and wanted to make sure we had the games available to play any time. We have gotten a chance to play both games since and have had a great time playing each game- I highly recommend them both for people who like games like Settlers of Catan and other expansion/building games.

Since I have played both games recently, I thought it would be fun to do a comparison review and pit the games against each other as a way to kill two birds with one stone. I have set up 5 categories and given my thoughts for each, but first let me give quick summaries of the games:

Concordia- 

concordia board

Published in 2013, Concordia is a game based on the expansion of the Roman Empire. Described as a peaceful strategy game, Concordia focuses around expanding your foothold across the Mediterranean Sea by acquiring resources, adding colonists, and expanding your deck of cards which ultimately count towards your total points for the game.

Scythe- 

scythe logo

Set in an alternate reality with a 1920’s Steam Punk aesthetic, Scythe focuses on farming for resources, building Mechs and structures, enlisting recruits and fighting for territory on the board. Created in 2016, the engine-building feature of the game focuses on taking specific actions each turn and upgrading each type of action to be more efficient.

This obviously only scratches the surface of what these games are about, so let’s dive into the different review categories I created where we can go through the game in more detail.

Game Quality/Artwork- The first thing I can say about each game is that they are both beautiful quality with great design all around. Both games match the theme they created quite well, with Concordia having a classic feel with bright colors across the map, and Scythe diving into a darker and more gritty look. Scythe has more opportunities to show off beautiful artwork, with it’s player and faction mats and action cards all having expansive drawings of different characters and events in this self-contained world. Concordia’s cards are more simple but match the theme well, feeling like scrolls with a different message included on each.

conc 2ipp

The one area I would say that both games were a bit lacking is the resource pieces: to me, this isn’t a major flaw, but it is something I noticed when playing both games. The resources you accumulate are represented by wooden pieces, and while the quality of the wood is good the shape and look of the resources themselves is a bit bland. The best example I can give is the Food resource in Scythe- to me it looks like a pot of gold which was somewhat confusing when I first played the game.

Note: I have the base version of each game, and after some research I saw that both games have enhanced versions with pieces that were better quality. I completed reviews based on the game versions that I had. Below is an example of the differences between Scythe’s pieces, with the base ones I have on the bottom:

resource compare

WINNER: Scythe

Rules- One thing that is important to know about these games is that they are complex and have a large number of different rules and components. Each rule book is substantial and there is a lot of time dedicated to understanding the flow of the game and the different components. Game setup was straightforward for both games, with clear pictures in the rules showing how the board should be set up and step by step instructions for where everything goes.

Of the two games, I feel like Concordia had a slightly better set of rules that were easier to follow. This might be because the game mechanic is a bit more straightforward, but when I read the rules of Concordia I knew the purpose of the game more at the beginning and felt more comfortable with the gameplay as a whole. Scythe feels more like a game that you should play with friends who have already played- trying to learn everything without guidance can be very difficult. In particular, rules for resource collection and movement feel more complicated than normal games and take time to fully understand.

WINNER: Concordia

Gameplay- By far the most exciting thing about these games is that they both have completely unique game mechanics from any other games I have played- they both are innovative and provide a great new style of gameplay for my game collection. Each one has its strengths and it’s honestly tough to say which style is better.

Scythe focuses on a gameplay mechanic where you can choose 1 of 4 options on your Faction card, each with 2 separate playable options. This means that in total there are 8 actions you can play each turn, and you can choose to take 1 or 2 actions depending on your resources and situation during your turn. These actions include moving your pieces, trading and farming for resources, enlisting for special effects, upgrading your board to produce more and cost less, deploying powerful and versatile mechs, bolstering your power/gold/popularity, and building structures on the board. The interesting part of the gameplay is that you can’t take the same action twice in a row, so you have to strategize how to play each turn and think a few turns ahead, while adapting to other player’s actions on the board.

Concordia, meanwhile, uses a card-playing mechanic that gives each player their own personal deck with different abilities on each card. You start with your whole hand available to you, and each time you play a card and take that action, your hand gets a bit smaller. Eventually you can choose to take a turn to pick up all of your cards again, but waiting to do this until later is preferred because you get money bonuses the longer you take. Card actions available in the game include moving colonists, producing resources for players in a specific territory, gaining coins, trading resources, purchasing new cards to add to your deck, and copying the effects of an opponent’s previously played card.

WINNER: Tie

Scoring- Another complicated component to these games is how they are scored- both games have a scoring mechanic based on the resources and goals accumulated throughout the game, and both games have a twist on how these points are accumulated. Concordia’s scoring is based on the number and type of cards in your hand at the end of the game- the more cards of a particular type, the more points you get for that card’s effect (example, scoring points based on the number of territories you control). Scythe, meanwhile, has the same scoring for each player but the multiplier is based on how popular your character was based on their actions throughout the game. You can gain or lose popularity through a number of different actions, and at the end of the game you fall under three tiers of popularity, with the highest tier scoring you the most points.

The biggest issue I had with scoring is that it felt like I didn’t really understand HOW to score in order to win the first time I played the games. Both Concordia and Scythe feel like games where you need to play at least once or twice before you are able to grasp the full strategy of gameplay. If this were a bit clearer upfront, it would make people first playing the games more comfortable with their moves and decisions. I felt like of the two games, this was more the case in Scythe than Concordia, which is why I give Concordia a slight edge in this category.

WINNER: CONCORDIA

Play Time- If you don’t like board games with long play times, don’t play these games… especially your first time playing, these are definitely multi-hour games. The time goes by quickly for both, but it definitely is surprising how quickly you lose the day or night as you play.

Technically speaking, both Concordia (100 mins) and Scythe (90-115 mins) are clear about this upfront. However, I would mention that in both cases I have usually gone over the expected times for these games. This definitely feels like it is because I am still learning the rules or playing with people who are learning the rules, but it’s important to mention nonetheless.

WINNER: Tie

Overall- I know that I have brought up some criticisms in this review, but in reality the areas that I had issue with were minor inconveniences at most. In reality, both of these games are amazing and I plan to include them in my regular gaming rotation.

If I were to choose between these two games, my personal preference has to be Concordia. Scythe is brilliant and I enjoy the gameplay and feel, but Concordia feels like a more straightforward game to me while still being just as exciting. The gameplay is fast paced, with turns going quickly, and everyone is engaged during turns to see how people make their moves and how much more time they have. Overall, both games are worth your time and money, but if you were going to pick up only one from stores today then Concordia would be my recommendation.

WINNER: Concordia (4.5 out of 5)

CONSOLATION: Scythe (4 out of 5)

 

Board Game of the Week- Joking Hazard (for players 18+)

joking-hazard-box

  • Game Title: Joking Hazard
  • Release Date: 2016
  • Number of Players: 3-10
  • Average Game Time: 30-90 mins
  • Game Publisher: Breaking Games
  • Website: jokinghazardgame.com
  • Game Designer: N/A
  • Expansions/Alternates: Yes
  • Available in Stores: Yes

Disclaimer: This game has adult themes and is meant for players 18 and up. Do not buy this game for children and then get mad at me that it is inappropriate. Please and thank you.

Another Kickstarter funded game that takes a popular comic series and warps it into a fun, ridiculous, and inappropriate game came into my life last week. Joking Hazard is a card game based on the comic Cyanide and Happiness, which you’ve probably heard of if you’ve spent more than five minutes browsing the Internet. In case you haven’t, Cyanide and Happiness focuses on awkward and inappropriate reactions to situations and condenses them into a three-strip comic panel. Joking Hazard takes these elements and turns them into an extremely clever, wild, and raunchy game with Cards Against Humanity-esque decisions and a feeling of depravity that just can’t be beat.

The game is very similar in gameplay to Cards Against Humanity or Apples to Apples. You have a set of 7 cards, there is a judge that rotates clockwise every round, you play a card facedown and the judge chooses which card is the winner. The differences are fairly straightforward, but are important to the flow and style of the game. For starters, the cards are all single panels of a comic that you use to form a complete strip with two other
panels. The first panel is drawn from the draw pile, the judge places the second panel either before or after the first one, and then each player other than the judge chooses a panel to place at the end, completing the strip. This means that there is only one deck of cards, rather than two like in CAH and Apples to Apples, and each one is meant to be paired with other cards to form the final joke. The person who played the card that the judge picks keep their card to tally the score, and then play continues until you decide it’s time to stop.

The positives in the game come from the amount of creative ways you can play the cards and the game’s ability to keep you on your toes. Because each card is suited for a different situation, there joking hazard wife left meare a huge number of possibilities and directions you can take when playing a card. At first when I read my cards I assumed there was no way I would be able to use some of them, but sure enough a round came along where they were the perfect fit. In addition, the fact that the judge gets to play one of the cards is a huge positive in comparison to CAH and Apples to Apples. The judge actually gets to shape the story the way they see fit, which can very quickly add to the hilarity.

One downside to the game that I saw was that there are definitely times that your cards aren’t a good fit to the panels that have currently been played. This is an issue that comes up with any of these games, but the times when everything is a dud seems more noticeable when shown in comic style. This was rare when I played, but after a few more run-throughs I wouldn’t be surprised if it became more noticeable. In addition, the game seems to be a lot better in small groups. I’ve played once with 4 players and once with 10, and ultimately the game with 10 was still fun but it took longer and felt like some good cards got lost in the shuffle.

Joking Hazard 1

Ultimately this is the type of game you want to have for get-togethers, parties, and alcohol related shenanigans (if you are the type for that). I once again want to stress that this game is not one you want to be playing with or around your kids, but when you have a group of fun loving adults it is a great game to have in your collection.

Jack’s Rating: 4/5 stars

Who Plays Catan Anymore?

settlers-full

For what felt like my entire childhood, Settlers of Catan was a staple of my game nights. My High School friends wanted to play any time we hung out, and it felt like I would be trying to conquer the resource island weekly. The first article I ever read about board games online was about how Settlers of Catan started the board game revolution and brought about a “golden age” in board gaming. I was under the impression that the game settlers-boxwould never get old… but I have started to realize that the Mayfair Games classic may not be as bullet proof as I previously thought. The reason that this idea popped in to my head was simple: over the past few weeks I played a few rounds of Settlers with two different groups of friends. After the last time I played, I randomly started thinking about how long it was since I had played and I couldn’t even remember how long ago it was. I’ve had so many other games to play, and it seems like Catan always finds its way onto the bottom of the pile. If I ever recommend it to my friends they usually say that they like the game, but would rather play something different. So I started to think about why I’ve been seeing this trend over the past few years. What makes Settlers the less popular choice nowadays? I think this is due to three big factors.

The first reason why Settlers isn’t as popular nowadays is the amount of games that are available to people now. Back ten years ago it felt like the only new game people had on their shelves was Settlers of Catan. I know from personal experience that if I wanted to board-game-shelfplay a board game, I would either be playing an old school game my parents bought me or I would be playing Catan. Games like Pandemic and Ticket to Ride started to catch on in the early 2000’s, and slowly but surely game shelves started to grow and grow with new, exciting games. Fast forward to the present, and it feels like there’s no end to the amount of game options available to the average gamer, making Settlers a secondary option.

The second reason for the decline in the play of Settlers is tied directly to the first reason- a lot of people don’t play Catan anymore because of overplay in the past. As good as any board game is, there is a limit to the amount of times you can play it before you need a settlers-boardbreak. Collectively as a community, board gamers almost all played Settlers religiously for years after it came out, to the point where it feels like a drop-off was inevitable. I know from personal experience that I played the game so much in High School and College that I was practically begging for a change, not because I disliked the game but because overuse breeds disinterest. That, coupled with the bevy of new games that arrived on the scene, meant that everyone’s favorite game became just another one of many great options.

The third and final reason for Catan seeing a drop in play is because of the continuing emergence of technology. While video games have been around for a while, the accessibility of smart phones and the mobile app explosion has certainly created a dip in a number of areas, including board game play. While board games are continuing to increase in popularity, a lot of that success is attributed to the game industry adjusting and adding technology into their games. Settlers is a more traditional game, and although it has embraced technology by creating an online game (you can find it here if you’re interested) ultimately when you think Settlers of Catan, you don’t think high tech.

catan-online-page

I firmly believe that Settlers of Catan is a game that will be around for years to come. It’s still one of the most sold games in existence and is considered a top 10 game by multiple different sources. Still, it’s important to realize that no matter how successful a game is, eventually its popularity will wane. And even though Settlers isn’t as popular as it was before, the positives that come with this change are apparent. So when I look at my game shelf and realize that Settlers hasn’t been played in some time, I like to think that it just means there are more and more great options out there to enjoy.

 

My board game New Year’s Resolution, 2017

I have a number of New Year’s Resolutions that I’m working on this year: get in shape, eat better, save some money, all the usual ideas are on my list much like plenty of people going into 2017. Sometimes resolutions get thrown away by the end of the month, but I’m feeling confident that I can follow up with a number of the ones on my list if I work hard and stay focused. Ultimately I feel like 2017 is a great year for me to grow, and I’m hoping this growth will come in a number of different areas.

Looking back on 2016, one of the things I am most proud of is the expansion of theboardwalkgames.com. I realized how different my blog has become since the beginning of last year, and have seen the ebbs and flows of my ability to post along with more and more people beginning to read what I write. I then began to think about 2017 and what it had in store for me and my board gaming adventures. I decided that the best way to move forward into the New Year was to create a separate New Year’s Resolution dedicated to my blog and my goals surrounding board games. I came up with what I believe to be 4 great resolutions that I am hoping to follow through on in 2017:

  • Play a new board game at least once a month- I’ve found that recently I have gotten myself into a pattern with playing board games. I find myself focusing on games that I’ve already played before more often than not, because it is easy to play a game that is familiar rather than try something new. I will usually try out new games in bursts, where I try out 3 or 4 new games over the course of a month and then add the ones I like into my routine. While having a group of games that I can bring out for game night is never a bad thing, I’ve realized that trying out new games consistently will help me learn more about the games my friends and I like and also help me make sure I have new material for blogging. Because of this, I plan on trying out at least one new board game each month this year, and hopefully try even more than that.
  • Buy 5 new board games I’ve had my eye on- I realized recently that for whatever reason (time commitment, cost, convenience) I have had a few board games on my “need to play” list for quite some time without ever trying the games out. I have either heard about these games through a friend, a Kickstarter Campaign, or my own research, but however I found out about the games I am going to make it my goal to play them in 2017:
    1. Pandemic Legacy– I have heard nothing but amazing things about Pandemic pandemic-legacyLegacy since the game first came out. While at first the idea of a game board permanently changing based on your play made me nervous I would screw it up, more and more I have thought of it as an exciting and bold style of game. After playing a Pandemic marathon over Christmas I have decided that Legacy is a game I have to try soon.
    2. Arkham Horror– I received a copy of Arkham Horror a long time ago. Known to be one of the most lengthy and brutal board games out there, I haven’t been able to find the right group of people or a good time to play the game yet. I’m hoping that 2017 will finally be the year that I am able to try it out and understand why it is, as the title suggests, a “Horror”. P.S. Everyone should fear Cthulhu.arkham-horror
    3. Firefly the Game– This game goes on my list mostly because I loved the showfirefly-the-game Firefly and the movie Serenity, and I also heard that the gameplay is quite good. I recently gave this board game as a gift to my fiancée for Christmas, so I am looking forward to trying it out with her sometime soon!
    4. Carcassonne– Known as one of the best board games in carcassonne-gameexistence, Carcassonne is up there with Settlers of Catan as one of the board games that drove the recent board game resurgence. I am sad to say that I have never had the opportunity to play Carcassonne, and I am hoping that in 2017 I am able to remedy that. The game is easy enough to find, so hopefully in the near future I will be writing a review of it.
    5. Zephyr: Winds of Change- This game is probably the most obscure one on my list, mostly because the game is still in development. I donated money to the Zephyr: Winds of Change Kickstarter a while back, and I am a huge fan of the look of the game and the demos of gameplay I have seen online. I am extremely hopeful that the game will finish development this year, and if it does I am looking forward to being one of the first people to try it out.zephyr-winds-of-change
  • Write a blog post once every 2 weeks- I wrote recently about one year of blogging, and I noted that my posting frequency started to go down over the last few months. While I do believe that you shouldn’t force yourself to blog to the point of overexertion, I also feel like I have a lot more content to write about and I want to motivate myself to follow up on that. Because of this, my plan is to try and publish a post at least once every two weeks. I feel like this is a good middle ground between posting too frequently and not posting enough. I won’t be too upset if I miss a week here or there, but if I can keep up a consistent schedule of posts I think it will take The Boardwalk Games to the next level!
  • Create a test copy of my new board game- For those of you who weren’t aware, last year I came up with an idea for a board game and have been diligently working on the game mechanics and playtesting for a while now. I have refined the rules multiple times and gotten feedback from my friends who have tried the game out. I believe that I am ready to make a legitimate copy of the game and start having people outside of my inner circle try it out. Hopefully within the next few months you will be hearing a lot more about it. In the meantime, if you have any recommendations for good board game designers or if you want to try the game out yourself, feel free to contact me!

Christmas Gift Shopping Tips

holidays

Hey everyone, happy holidays! I hope your days are filled with Holiday cheer, laughter, fun with family, and all around merriment. That being said, I’m sure there is also plenty of stress planning for relatives, figuring out vacation plans, and of course the worst thing of all: gift shopping. I’m obviously not saying that giving gifts is a bad thing, but if you’re like me then you definitely have had plenty of years when everything was done last minute.

live-dangerously

Last year I wrote an article about ten great board games to buy as last minute Christmas Gifts. This year I wanted to throw out a couple ideas for good ways to get quality gifts for your friends and family with time to spare. Hopefully you’re all finished with your shopping this year, but if not I hope these tips will help you look in the right place this week. So without further ado, here is Christmas Shopping Tips Round 2, Electric Boogaloo!

Amazon Prime is your Friend

I’m not exaggerating when I say that every single gift I bought for Christmas this year was off of Amazon. It’s mind boggling to me how they are able to provide so many products atamazon a competitive price, and guarantee that almost all of them can get to you within two days. Am I fishing for a sponsorship right now? Perhaps. But I’m also serious when I say that Amazon can be a lifesaver for busy people who can’t find time to go out to a store and need gifts delivered in a hurry. In addition, if you have an Amazon Prime subscription you can get a number of games (and anything else you can think of buying) with two days free shipping! Just for reference, I did a search for board games on Amazon and was able to find the following games right away:

Check Websites for Holiday Sales

It’s hard to deny that board games can get expensive, especially newer ones. Luckily enough, around the holidays most businesses take advantage of the holiday rush and provide big sales to incentivize people to buy their products. You see this as early as Black Friday, but a lot of deals stay valid until all the way through to Christmas Day. If you want to see what type of discounts are available before going shopping, most stores now have an online catalog on their website with information about the sales that are going on. This is more common with large stores rather than small businesses, but it still is helpful to know how much you’ll spend before you walk into the store. I recommend checking out Target, Walmart, and Toys R Us to see what sales they offer.

Local Stores have a Larger Stock

If you’re lucky enough to have a local game store near you, I highly recommend going to see their selection if you get a chance. They might not have exactly what you’re looking for when you first walk in, but they probably have a lot of good alternatives and their game selection will be much larger than any other chain store in the area. On top of that, supporting small businesses is always a worthwhile venture, so if you have the opportunity don’t skip out on checking them out!

Board Game of the Week- Bards Dispense Profanity

Before I get into the game review portion of this post, I wanted to share some good news with everybody. A month ago, I had one of the best moments of my life when I asked my Girlfriend to marry me- for some crazy reason she said yes, so I am officially engaged! It is definitely a moment I will cherish forever, and not just because I asked her in the middle of a Laser Tag session (yes, we are nerds) but also because of the pure joy we both had in the idea that we will get to spend the rest of our lives together. OK, now back to what you’re all here for, reading reviews about new games that you can judge vicariously through me!

bards-game

I got Bards Dispense Profanity as a gift for my fiancée- she is an English major and I had read good things about it, so I figured it was worth a try. We tried it out with my roommates a few nights ago, and it didn’t disappoint. As you probably guessed, this game is a parody of Cards Against Humanity, the popular card game where you play inappropriate cards to try and get hilarious reactions out of the group. The game mechanics are exactly the same as CAH- you take turns playing as judge, the judge picks out a “prompt card” and the other players play a card to fill in the blank of the prompt card. The judge then reviews the cards and chooses the one he/she thinks is best, whether that is funniest, most accurate, or basically whatever they feel like choosing. The way that Bards Dispense Profanity varies is that the game’s play cards are all direct quotes from Shakespeare plays. For those of you who don’t know much about Shakespeare’s writing style, it may look fancy but in reality it is quite dirty. This can lead to some very entertaining answers, especially to people well versed in the Hamlets and Much Ado about Nothings of the world.

bards-cards

The best part of the game that I found was that it is a fresh take on a game I already know and understand. I didn’t have to learn how to play the game, I simply opened up the box and dealt out the cards, and we were off to the races. It’s nice playing a game bards-rulesor the first time and feeling like everybody knows what to do, and even better it doesn’t feel like the same game you’ve always played because of the new cards and style. I also appreciate that the game is a bit more highbrow in its profanity- in no way does the game avoid dirty jokes, but it does find a way to make them more intellectual. Finally, the game is a great for social events and can be played with any number of players.

The downsides to the game parallel the issues with CAH- the gameplay can get stale on multiple play-throughs and there is no defined stopping point for the game. Also, even though I appreciate the fact that the game mechanics were identical to CAH, I do wish that they had added another component somehow. Similar game styles can feel like rip-offs very easily, and while the different cards are fun new content I feel like that’s the only draw of the game. Finding a different style or some new element would make the game more interesting. The closest they got is that some of the prompt cards direct you to judge based on other player’s preferences, which was a cool idea, but was not used enough to be a big part of the game.

bards-why-not

If you’re looking for some adult but classy fun, I think Bards Dispense Profanity is a pretty good choice. While it mirrors other games already in existence, it does bring its own flair and can be a great time for people who are fans of literature. Now if you’ll excuse me, I’m off to find the nearest performance of Macbeth…

Jack’s Rating: 3.5/5 stars

Board Game of the Week- Codenames

codenames-all-cards

  • Game Title: Codenames
  • Release Date: 2015
  • Number of Players: 2-8
  • Average Game Time: 15-30 minutes
  • Game Publisher: Czech Games Edition
  • Website: https://boardgamegeek.com/boardgame/178900/codenames
  • Game Designer: Vlaada Chvatil
  • Expansions/Alternates: No
  • Available in Stores: Yes

 

I have seen plenty of reviews of the game Codenames online, and it looked like everybody enjoyed the game as a whole. I put the game on my list to try a long time ago and never got a chance until this past weekend, when I went to a Birthday party with a group of board game enthusiasts. We divided up into two teams and ended up playing two rounds before moving on to other activities, and I thoroughly enjoyed both rounds and the game strategy as a whole. At first I thought that you needed an even number of people to play, but after playing I do believe you could have an odd number of players if you really wanted to.

codenames-agent-cards

Codenames is a two-team competitive card based game focused on one team member providing clues to the other team members that relate to specific code names. The game is set up by placing 25 “agent” cards down in a 5×5 row- these cards have a word on them, which is the code name of the agent. Then the team members chosen as Spymasters choose a Map card that shows which agent is on which team. Only the spymasters are allowed to see the map card. The map is set up to show which of the cards on the 5×5 grid are red agents, blue agents, civilians and the assassin. The object of the game is for the spymaster to provide a one-word clue to their team that relates to as many of the codenames as possible that are assigned to their team color. The other team members then guess which code name (or code names) the spymaster is trying to get you to choose. If the team is able to find all of their teams’ agents, they win. However, if they choose the opposing team’s agent, that agent is revealed and the other team has one less word to guess correctly. Guessing a civilian doesn’t hurt, but it does end your turn and leaves you unable to guess again if you wanted to. Guessing the assassin means that your team automatically loses, so the assassin should be avoided at all costs.

The biggest part about this game is the strategy of choosing words both as the spymaster and a team member. For the spymaster, the goal is to choose a word clue that can be linked to multiple agents on your team without misleading your team and causing them to choose the other team’s card or the assassin. There is also strategy in choosing a word that only could apply to one card, making sure that there isn’t any misunderstanding and effectively “playing it safe”. On the other side, the team members choosing the agents must strategically choose how many cards, and which cards, they want to choose. They can choose one card they are sure of, or they can choose multiple cards and take more of a risk. This is usually dependent on which team is winning and how confident you are that your spymaster is indicating a certain card.

codenames-cards-close-up

The most impressive thing about this game is the sheer number of variations: the game consists of numerous code name cards and map cards, so the possibilities of the cards on the grid and the options for agent card layouts are effectively limitless. The game encourages teamwork and strategy and is great for groups of close friends and strangers alike. Finally, the game is easy to set up and quick to play, so it is a perfect party game. The one downside I could think of with the game is the fact that while you can play with an odd number of players, ultimately it is easier/better to play with an even number so that no team gets an advantage. There are also a number of “player’s choice” rules revolving the hints that can be made, such as using Pronouns, that need to be addressed before the game starts. If your group forgets to go over these rules, it can cause confusion.

Overall I recommend Codenames as a great party game with a lot of fun strategy in a simple package. While the game says up to 8 players, you could certainly find a way to include more people if you choose, making it ideal for larger groups. In addition, the game can be played in small groups with the same effect, so don’t skip on it with 3-4 players either.

codenames-box

Jack’s Rating: 4/5 stars