Concordia vs. Scythe- Double Game Review

 

For Christmas this past year, my lovely wife got me two new board games for our collection- Scythe and Concordia. We had a chance to play both before and wanted to make sure we had the games available to play any time. We have gotten a chance to play both games since and have had a great time playing each game- I highly recommend them both for people who like games like Settlers of Catan and other expansion/building games.

Since I have played both games recently, I thought it would be fun to do a comparison review and pit the games against each other as a way to kill two birds with one stone. I have set up 5 categories and given my thoughts for each, but first let me give quick summaries of the games:

Concordia- 

concordia board

Published in 2013, Concordia is a game based on the expansion of the Roman Empire. Described as a peaceful strategy game, Concordia focuses around expanding your foothold across the Mediterranean Sea by acquiring resources, adding colonists, and expanding your deck of cards which ultimately count towards your total points for the game.

Scythe- 

scythe logo

Set in an alternate reality with a 1920’s Steam Punk aesthetic, Scythe focuses on farming for resources, building Mechs and structures, enlisting recruits and fighting for territory on the board. Created in 2016, the engine-building feature of the game focuses on taking specific actions each turn and upgrading each type of action to be more efficient.

This obviously only scratches the surface of what these games are about, so let’s dive into the different review categories I created where we can go through the game in more detail.

Game Quality/Artwork- The first thing I can say about each game is that they are both beautiful quality with great design all around. Both games match the theme they created quite well, with Concordia having a classic feel with bright colors across the map, and Scythe diving into a darker and more gritty look. Scythe has more opportunities to show off beautiful artwork, with it’s player and faction mats and action cards all having expansive drawings of different characters and events in this self-contained world. Concordia’s cards are more simple but match the theme well, feeling like scrolls with a different message included on each.

conc 2ipp

The one area I would say that both games were a bit lacking is the resource pieces: to me, this isn’t a major flaw, but it is something I noticed when playing both games. The resources you accumulate are represented by wooden pieces, and while the quality of the wood is good the shape and look of the resources themselves is a bit bland. The best example I can give is the Food resource in Scythe- to me it looks like a pot of gold which was somewhat confusing when I first played the game.

Note: I have the base version of each game, and after some research I saw that both games have enhanced versions with pieces that were better quality. I completed reviews based on the game versions that I had. Below is an example of the differences between Scythe’s pieces, with the base ones I have on the bottom:

resource compare

WINNER: Scythe

Rules- One thing that is important to know about these games is that they are complex and have a large number of different rules and components. Each rule book is substantial and there is a lot of time dedicated to understanding the flow of the game and the different components. Game setup was straightforward for both games, with clear pictures in the rules showing how the board should be set up and step by step instructions for where everything goes.

Of the two games, I feel like Concordia had a slightly better set of rules that were easier to follow. This might be because the game mechanic is a bit more straightforward, but when I read the rules of Concordia I knew the purpose of the game more at the beginning and felt more comfortable with the gameplay as a whole. Scythe feels more like a game that you should play with friends who have already played- trying to learn everything without guidance can be very difficult. In particular, rules for resource collection and movement feel more complicated than normal games and take time to fully understand.

WINNER: Concordia

Gameplay- By far the most exciting thing about these games is that they both have completely unique game mechanics from any other games I have played- they both are innovative and provide a great new style of gameplay for my game collection. Each one has its strengths and it’s honestly tough to say which style is better.

Scythe focuses on a gameplay mechanic where you can choose 1 of 4 options on your Faction card, each with 2 separate playable options. This means that in total there are 8 actions you can play each turn, and you can choose to take 1 or 2 actions depending on your resources and situation during your turn. These actions include moving your pieces, trading and farming for resources, enlisting for special effects, upgrading your board to produce more and cost less, deploying powerful and versatile mechs, bolstering your power/gold/popularity, and building structures on the board. The interesting part of the gameplay is that you can’t take the same action twice in a row, so you have to strategize how to play each turn and think a few turns ahead, while adapting to other player’s actions on the board.

Concordia, meanwhile, uses a card-playing mechanic that gives each player their own personal deck with different abilities on each card. You start with your whole hand available to you, and each time you play a card and take that action, your hand gets a bit smaller. Eventually you can choose to take a turn to pick up all of your cards again, but waiting to do this until later is preferred because you get money bonuses the longer you take. Card actions available in the game include moving colonists, producing resources for players in a specific territory, gaining coins, trading resources, purchasing new cards to add to your deck, and copying the effects of an opponent’s previously played card.

WINNER: Tie

Scoring- Another complicated component to these games is how they are scored- both games have a scoring mechanic based on the resources and goals accumulated throughout the game, and both games have a twist on how these points are accumulated. Concordia’s scoring is based on the number and type of cards in your hand at the end of the game- the more cards of a particular type, the more points you get for that card’s effect (example, scoring points based on the number of territories you control). Scythe, meanwhile, has the same scoring for each player but the multiplier is based on how popular your character was based on their actions throughout the game. You can gain or lose popularity through a number of different actions, and at the end of the game you fall under three tiers of popularity, with the highest tier scoring you the most points.

The biggest issue I had with scoring is that it felt like I didn’t really understand HOW to score in order to win the first time I played the games. Both Concordia and Scythe feel like games where you need to play at least once or twice before you are able to grasp the full strategy of gameplay. If this were a bit clearer upfront, it would make people first playing the games more comfortable with their moves and decisions. I felt like of the two games, this was more the case in Scythe than Concordia, which is why I give Concordia a slight edge in this category.

WINNER: CONCORDIA

Play Time- If you don’t like board games with long play times, don’t play these games… especially your first time playing, these are definitely multi-hour games. The time goes by quickly for both, but it definitely is surprising how quickly you lose the day or night as you play.

Technically speaking, both Concordia (100 mins) and Scythe (90-115 mins) are clear about this upfront. However, I would mention that in both cases I have usually gone over the expected times for these games. This definitely feels like it is because I am still learning the rules or playing with people who are learning the rules, but it’s important to mention nonetheless.

WINNER: Tie

Overall- I know that I have brought up some criticisms in this review, but in reality the areas that I had issue with were minor inconveniences at most. In reality, both of these games are amazing and I plan to include them in my regular gaming rotation.

If I were to choose between these two games, my personal preference has to be Concordia. Scythe is brilliant and I enjoy the gameplay and feel, but Concordia feels like a more straightforward game to me while still being just as exciting. The gameplay is fast paced, with turns going quickly, and everyone is engaged during turns to see how people make their moves and how much more time they have. Overall, both games are worth your time and money, but if you were going to pick up only one from stores today then Concordia would be my recommendation.

WINNER: Concordia (4.5 out of 5)

CONSOLATION: Scythe (4 out of 5)

 

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Board Game of the Week- Bang!

Bang! Full Set

  • Game Title: Bang!
  • Release Date: 2002
  • Number of Players: 4-7
  • Average Game Time: 20-40 mins
  • Game Publisher: dv Giochi
  • Website: https://boardgamegeek.com/boardgame/3955/bang/
  • Game Designer: Emiliano Sciarra
  • Expansions/Alternates: Yes
  • Available in Stores: Yes

Bang! is a game that was recommended by one of my coworkers, who got it for me in an office Secret Santa. It’s taken me some time to play it, but I finally was able to bust out the western-style card game this Cinco de Mayo. After playing two rounds of the game, it was easy to see why it is a regular for my coworker: the game is easy enough to learn, involves enough strategy to keep you engaged but not too much to over-complicate things, and overall was a great way to spend an hour with my friends.

Bang! splits up each player into a number of different roles based on the main players of a classic Wild West showdown. Each role has a different objective as they play the game, and roles are distributed randomly so that nobody knows who is who (minus the Sheriff). The roles and their objectives are listed below:

Role

Objective

Sheriff

Must eliminate all the Outlaws and the Renegade, to protect law and order
Outlaw They would like to kill the Sheriff, but they have no scruples about eliminating each other to gain rewards!
Deputy They help and protect the Sheriff, and share his same goal, at all costs!
Renegade

He wants to be the new Sheriff; his goal is to be the last character in play.

Because nothing says Wild Wild West like a good chart…

The number of roles differs based on the number of players, so the game scales in intensity based on how many people are playing. There are also character cards that give each player specific traits and skills that help them reach their objective.

Once both roles and characters are dealt out, the game starts with the Sheriff and goes clockwise. Each turn consists of three actions: drawing 2 cards, playing cards from your hand, and discarding cards until your number of cards match your current hit points. Bang! LogoPlaying cards is the majority of the turn, and there are a number of different cards with varying immediate and long term effects. The most crucial cards are Bang! cards, which allow you to shoot anybody within range. Once you declare who you shoot, that player has the opportunity to play a Missed card, which lets them avoid taking damage. If a Missed card isn’t played, that player loses one hit point. Lose all of your hit points, and you are out of the game. The game ends when either the Sheriff is killed, or all Outlaws and Renegades are killed.

Bang! CardsThe strategy involved with this game took some getting used to, but once you get the hang of things it becomes fun and engaging. Knowing who the Sheriff is gives him/her a disadvantage, but the Sheriff also gets an additional hit point, gets to go first, and in certain instances has deputies to help. In addition, the Renegade only wins if the outlaws are killed before the Sheriff, so the player who is the Renegade has to work to harm the Sheriff without them dying and take out the rest of the characters first. The outlaws seem to have the easiest job, but with a number of other characters having different  motivations sometimes tipping your hat too early and going straight for the Sheriff can make things difficult for you. Overall it feels like you are able to win as any of the characters (in our first round the Sheriff won and then in round two the Outlaws won), so there’s a good sense of balance that some competitive games lack. Another fun aspect of the game is the shooting distance- shooting distance is based on who you are sitting next to, meaning it is easier to shoot someone next to you than someone with multiple people in between. There are weapons and abilities to enhance your ability to shoot, but there are certainly times when you are restricted in your ability to use Bang! cards on people.

The only real negative I saw in this game is that it seems to be tailored more towards larger groups. The first time I played with 4 people, the minimum number for a game, and because of that we had fewer roles to choose from in the game. We only had one Sheriff, two Outlaws, and one Renegade, meaning no Deputies were included. This made the game less strategic and I found myself wanting to see how the Deputies affected the outcome. In addition, the distance restriction is very low for 4 players because you can always hit two players and then you only need a slight boost to get to the fourth player. I found myself enjoying the game a lot more the next time I played it, when we had 6 people. The game included a Deputy which added strategy to who the Sheriff shot, and the ability to shoot everybody in the game was much more limited.

Bang-Box

Overall I thoroughly enjoyed this game: it’s engaging, the style is cool, the cards are all useful to the game and the character abilities add a nice bit of extra flair as well. I recommend the game for anybody who likes mid-level strategy games and the ability to shoot your friends in the face… metaphorically, of course.

Jack’s rating: 4.5/5 stars

Who Plays Catan Anymore?

settlers-full

For what felt like my entire childhood, Settlers of Catan was a staple of my game nights. My High School friends wanted to play any time we hung out, and it felt like I would be trying to conquer the resource island weekly. The first article I ever read about board games online was about how Settlers of Catan started the board game revolution and brought about a “golden age” in board gaming. I was under the impression that the game settlers-boxwould never get old… but I have started to realize that the Mayfair Games classic may not be as bullet proof as I previously thought. The reason that this idea popped in to my head was simple: over the past few weeks I played a few rounds of Settlers with two different groups of friends. After the last time I played, I randomly started thinking about how long it was since I had played and I couldn’t even remember how long ago it was. I’ve had so many other games to play, and it seems like Catan always finds its way onto the bottom of the pile. If I ever recommend it to my friends they usually say that they like the game, but would rather play something different. So I started to think about why I’ve been seeing this trend over the past few years. What makes Settlers the less popular choice nowadays? I think this is due to three big factors.

The first reason why Settlers isn’t as popular nowadays is the amount of games that are available to people now. Back ten years ago it felt like the only new game people had on their shelves was Settlers of Catan. I know from personal experience that if I wanted to board-game-shelfplay a board game, I would either be playing an old school game my parents bought me or I would be playing Catan. Games like Pandemic and Ticket to Ride started to catch on in the early 2000’s, and slowly but surely game shelves started to grow and grow with new, exciting games. Fast forward to the present, and it feels like there’s no end to the amount of game options available to the average gamer, making Settlers a secondary option.

The second reason for the decline in the play of Settlers is tied directly to the first reason- a lot of people don’t play Catan anymore because of overplay in the past. As good as any board game is, there is a limit to the amount of times you can play it before you need a settlers-boardbreak. Collectively as a community, board gamers almost all played Settlers religiously for years after it came out, to the point where it feels like a drop-off was inevitable. I know from personal experience that I played the game so much in High School and College that I was practically begging for a change, not because I disliked the game but because overuse breeds disinterest. That, coupled with the bevy of new games that arrived on the scene, meant that everyone’s favorite game became just another one of many great options.

The third and final reason for Catan seeing a drop in play is because of the continuing emergence of technology. While video games have been around for a while, the accessibility of smart phones and the mobile app explosion has certainly created a dip in a number of areas, including board game play. While board games are continuing to increase in popularity, a lot of that success is attributed to the game industry adjusting and adding technology into their games. Settlers is a more traditional game, and although it has embraced technology by creating an online game (you can find it here if you’re interested) ultimately when you think Settlers of Catan, you don’t think high tech.

catan-online-page

I firmly believe that Settlers of Catan is a game that will be around for years to come. It’s still one of the most sold games in existence and is considered a top 10 game by multiple different sources. Still, it’s important to realize that no matter how successful a game is, eventually its popularity will wane. And even though Settlers isn’t as popular as it was before, the positives that come with this change are apparent. So when I look at my game shelf and realize that Settlers hasn’t been played in some time, I like to think that it just means there are more and more great options out there to enjoy.

 

My board game New Year’s Resolution, 2017

I have a number of New Year’s Resolutions that I’m working on this year: get in shape, eat better, save some money, all the usual ideas are on my list much like plenty of people going into 2017. Sometimes resolutions get thrown away by the end of the month, but I’m feeling confident that I can follow up with a number of the ones on my list if I work hard and stay focused. Ultimately I feel like 2017 is a great year for me to grow, and I’m hoping this growth will come in a number of different areas.

Looking back on 2016, one of the things I am most proud of is the expansion of theboardwalkgames.com. I realized how different my blog has become since the beginning of last year, and have seen the ebbs and flows of my ability to post along with more and more people beginning to read what I write. I then began to think about 2017 and what it had in store for me and my board gaming adventures. I decided that the best way to move forward into the New Year was to create a separate New Year’s Resolution dedicated to my blog and my goals surrounding board games. I came up with what I believe to be 4 great resolutions that I am hoping to follow through on in 2017:

  • Play a new board game at least once a month- I’ve found that recently I have gotten myself into a pattern with playing board games. I find myself focusing on games that I’ve already played before more often than not, because it is easy to play a game that is familiar rather than try something new. I will usually try out new games in bursts, where I try out 3 or 4 new games over the course of a month and then add the ones I like into my routine. While having a group of games that I can bring out for game night is never a bad thing, I’ve realized that trying out new games consistently will help me learn more about the games my friends and I like and also help me make sure I have new material for blogging. Because of this, I plan on trying out at least one new board game each month this year, and hopefully try even more than that.
  • Buy 5 new board games I’ve had my eye on- I realized recently that for whatever reason (time commitment, cost, convenience) I have had a few board games on my “need to play” list for quite some time without ever trying the games out. I have either heard about these games through a friend, a Kickstarter Campaign, or my own research, but however I found out about the games I am going to make it my goal to play them in 2017:
    1. Pandemic Legacy– I have heard nothing but amazing things about Pandemic pandemic-legacyLegacy since the game first came out. While at first the idea of a game board permanently changing based on your play made me nervous I would screw it up, more and more I have thought of it as an exciting and bold style of game. After playing a Pandemic marathon over Christmas I have decided that Legacy is a game I have to try soon.
    2. Arkham Horror– I received a copy of Arkham Horror a long time ago. Known to be one of the most lengthy and brutal board games out there, I haven’t been able to find the right group of people or a good time to play the game yet. I’m hoping that 2017 will finally be the year that I am able to try it out and understand why it is, as the title suggests, a “Horror”. P.S. Everyone should fear Cthulhu.arkham-horror
    3. Firefly the Game– This game goes on my list mostly because I loved the showfirefly-the-game Firefly and the movie Serenity, and I also heard that the gameplay is quite good. I recently gave this board game as a gift to my fiancée for Christmas, so I am looking forward to trying it out with her sometime soon!
    4. Carcassonne– Known as one of the best board games in carcassonne-gameexistence, Carcassonne is up there with Settlers of Catan as one of the board games that drove the recent board game resurgence. I am sad to say that I have never had the opportunity to play Carcassonne, and I am hoping that in 2017 I am able to remedy that. The game is easy enough to find, so hopefully in the near future I will be writing a review of it.
    5. Zephyr: Winds of Change- This game is probably the most obscure one on my list, mostly because the game is still in development. I donated money to the Zephyr: Winds of Change Kickstarter a while back, and I am a huge fan of the look of the game and the demos of gameplay I have seen online. I am extremely hopeful that the game will finish development this year, and if it does I am looking forward to being one of the first people to try it out.zephyr-winds-of-change
  • Write a blog post once every 2 weeks- I wrote recently about one year of blogging, and I noted that my posting frequency started to go down over the last few months. While I do believe that you shouldn’t force yourself to blog to the point of overexertion, I also feel like I have a lot more content to write about and I want to motivate myself to follow up on that. Because of this, my plan is to try and publish a post at least once every two weeks. I feel like this is a good middle ground between posting too frequently and not posting enough. I won’t be too upset if I miss a week here or there, but if I can keep up a consistent schedule of posts I think it will take The Boardwalk Games to the next level!
  • Create a test copy of my new board game- For those of you who weren’t aware, last year I came up with an idea for a board game and have been diligently working on the game mechanics and playtesting for a while now. I have refined the rules multiple times and gotten feedback from my friends who have tried the game out. I believe that I am ready to make a legitimate copy of the game and start having people outside of my inner circle try it out. Hopefully within the next few months you will be hearing a lot more about it. In the meantime, if you have any recommendations for good board game designers or if you want to try the game out yourself, feel free to contact me!

Christmas Gift Shopping Tips

holidays

Hey everyone, happy holidays! I hope your days are filled with Holiday cheer, laughter, fun with family, and all around merriment. That being said, I’m sure there is also plenty of stress planning for relatives, figuring out vacation plans, and of course the worst thing of all: gift shopping. I’m obviously not saying that giving gifts is a bad thing, but if you’re like me then you definitely have had plenty of years when everything was done last minute.

live-dangerously

Last year I wrote an article about ten great board games to buy as last minute Christmas Gifts. This year I wanted to throw out a couple ideas for good ways to get quality gifts for your friends and family with time to spare. Hopefully you’re all finished with your shopping this year, but if not I hope these tips will help you look in the right place this week. So without further ado, here is Christmas Shopping Tips Round 2, Electric Boogaloo!

Amazon Prime is your Friend

I’m not exaggerating when I say that every single gift I bought for Christmas this year was off of Amazon. It’s mind boggling to me how they are able to provide so many products atamazon a competitive price, and guarantee that almost all of them can get to you within two days. Am I fishing for a sponsorship right now? Perhaps. But I’m also serious when I say that Amazon can be a lifesaver for busy people who can’t find time to go out to a store and need gifts delivered in a hurry. In addition, if you have an Amazon Prime subscription you can get a number of games (and anything else you can think of buying) with two days free shipping! Just for reference, I did a search for board games on Amazon and was able to find the following games right away:

Check Websites for Holiday Sales

It’s hard to deny that board games can get expensive, especially newer ones. Luckily enough, around the holidays most businesses take advantage of the holiday rush and provide big sales to incentivize people to buy their products. You see this as early as Black Friday, but a lot of deals stay valid until all the way through to Christmas Day. If you want to see what type of discounts are available before going shopping, most stores now have an online catalog on their website with information about the sales that are going on. This is more common with large stores rather than small businesses, but it still is helpful to know how much you’ll spend before you walk into the store. I recommend checking out Target, Walmart, and Toys R Us to see what sales they offer.

Local Stores have a Larger Stock

If you’re lucky enough to have a local game store near you, I highly recommend going to see their selection if you get a chance. They might not have exactly what you’re looking for when you first walk in, but they probably have a lot of good alternatives and their game selection will be much larger than any other chain store in the area. On top of that, supporting small businesses is always a worthwhile venture, so if you have the opportunity don’t skip out on checking them out!

Board Game of the Week- Zombicide

zombicide-cover

  • Game Title: Zombicide
  • Release Date: 2012
  • Number of Players: 1-6
  • Average Game Time: 45-180 minutes
  • Game Publisher: Guillotine Games
  • Website: https://zombicide.com/en
  • Game Designer: Raphael Guiton
  • Expansions/Alternates: Yes
  • Available in Stores: Online

I got my copy of Zombicide way back in February, but didn’t get a chance to play the game because it looked so complicated and I wanted to dedicate the appropriate amount of time to learning the rules. The game sat on my shelf and was passed over for games like Hanabi, Exploding Kittens, and Ticket to Ride all spring and summer. Finally I was able to try it out last weekend with my roommates and my girlfriend. Not long after opening the box, I realized that I had truly missed out on playing an amazing gem of a game before that night.

zombicide-pieces

Zombicide is an in-depth, interactive cooperative game based on surviving the zombie apocalypse and achieving specific mission objectives. The game has ten missions, each of which has a different board layout and strategy, so it is a completely different experience every time you play. The game is very intense; the rulebook is about 30 pages long and it took us at least half an hour to get everything set up and ready to play. Still, once we learned the game mechanics it was the best game I have played in a long time. It plays very similarly to Dungeons and Dragons (yes, I play D&D, are you surprised?) You roll to attack, you gain experience and level up to get more experience zombicide-amypoints, you equip weapons that you find by searching a room/area, and you have the option of trying to be sneaky or barging in guns blazing. The underlying premise is to move from different “zones” on the map and either defeat zombies, find items, or reach objective points depending on the situation at the time. All while this is happening, more zombies are arriving and looking for a way to get to you and eat your brains. There are rules for combat, item usage, and taking damage, and after each turn new challenges form that you have to overcome. Because the game is cooperative, if a character dies your team can still win; it is possible to sacrifice yourself to keep your teammates alive as they reach their mission objective.

Zombicide is a great way to spend an evening for a number of reasons. It is extremely engaging and is set up to add difficulty as the game progresses, creating a fun gaming experience all the way through the mission. Because the game is cooperative, there is a lot of discussion around player actions and what moves everyone should make, which encourages communication and combined strategy. The game is truly immersive, making it easy to get engrossed in a mission and suddenly look at the clock and see it’s 1 AM. And yes, I am speaking from experience… Finally, the artwork and models used for the game are great because they have a fun and unique style. With 4 different types of zombies, 6 player options, and a number of different maps, you see the designer’s talent all over the board with Zombicide.

zombicide-maps

I think the game’s biggest issue would have to be its length. Of the ten missions that are available, only one of them is under an hour (not including the tutorial), and there is one that is listed as being around 3 hours long. The game is set up to be very lengthy and evolving, and while that is a lot of fun it is also difficult to dedicate that much time to a game. It’s definitely more tailored towards hardcore gamers, but it is also a lot of fun for casual players if they are willing to dedicate the time to playing. In addition, the game takes up a lot of space, so it doesn’t work well as a travel game.

Overall, if you’re looking for an intense gaming experience with a high level of difficulty and a great game mechanic, this is the game for you. While not applicable to all situations, I guarantee that if you take the time to learn the game you will have a great time and will want to play it again.

zombicide-logo

Jack’s Rating: 4.5/5 stars

Board Games on a Budget

There have been a lot of positive changes in the board game industry over the past few years. Unfortunately, one of the negative side effects of games becoming more intricate and advanced has been a higher price tag for a number of games. Game pieces have become more intricate, artwork more painstaking, and boards more elaborate as a whole, causing the cost of making the games to rise and consequently the price for the consumer to rise as well. A number of the games that I have mentioned on this blog are sold in the $50+ range, and while I enjoy investing my money in good games I also realize that people on a budget are looking for better options. In response to this, I have put together a list of my favorite games that you can buy for less!

Under $10- Games in this price range are almost always compact and straightforward card games. Card games have a significantly lower production cost than board games, and the straightforward play style means less space needed for rules or additional pieces.

1) Set

  • Price on Amazon: $8.27
  • Average Game Time: 30 minutes
  • Number of Players: 1-20

2) Hanabi

  • Price on Amazon: $9.77
  • Average Game Time: 25 minutes
  • Number of Players: 2-5

3) Pit

  • Price on Amazon: $7.73
  • Average Game Time: 45 minutes
  • Number of Players: 3-8

4) Rook

  • Price on Amazon: $5.50
  • Average Game Time: 45 minutes
  • Number of Players: 2-6

5) Loot

  • Price on Amazon: $8.75
  • Average Game Time: 20 minutes
  • Number of Players: 2-8

Under $20- These games are slightly more complex than those in the $10 range, but still are primarily card-based and do not have a large amount of additional pieces. The artwork on these games is of good quality and the gameplay is in the easy to mid-range.

1) One Night Ultimate Werewolf

  • Price on Amazon: $17.99
  • Average Game Time: 10 minutes
  • Number of Players: 3-10

2) The Resistance

  • Price on Amazon: $13.00
  • Average Game Time: 30 minutes
  • Number of Players: 5-10

3) Sushi Go! Board Game

  • Price on Amazon: $14.39
  • Average Game Time: 15 minutes
  • Number of Players: 2-5 players

4) Munchkin

  • Price on Amazon: $18.89
  • Average Game Time: 60 minutes
  • Number of Players: 3-6

5) Codenames

  • Price on Amazon: $14.39
  • Average Game Time: 15 minutes
  • Number of Players: 2-8

Under $30- If you’re willing to pay up to $30 on a game, you can really find some impressive gems. These games can be quite complex and have a number of different moving parts and pieces, but also keep the boards they use relatively compact in comparison to other games.

1) King of Tokyo

  • Price on Amazon: $28.81
  • Average Game Time: 30 minutes
  • Number of Players: 2-6

2) Citadels

  • Price on Amazon: $24.95
  • Average Game Time: 40 minutes
  • Number of Players: 2-8

3) Pandemic

  • Price on Amazon: $24.99
  • Average Game Time: 50 minutes
  • Number of Players: 2-4

4) Qwirkle

  • Price on Amazon: $24.70
  • Average Game Time: 45 minutes
  • Number of Players: 2-4

5) Carcassonne

  • Price on Amazon: $22.39
  • Average Game Time: 30 minutes
  • Number of Players: 2-5

Overall, while playing some of the best games on the market will cost you more, you can find some great value on the cheaper side of the gaming industry too. If you keep an eye out for good deals and understand the level of investment you want to make on board games, you will soon find yourself with an impressive collection without breaking the bank.

Different Ways to Buy Board Games

I’ve written about the evolution of board games numerous times on this blog, but I can’t stress enough how different things are than a while ago, especially when it comes to board game purchasing. Local game stores were the main place to buy board games when I was younger, and while they aren’t as common as in the past, you can still find local shops selling board games in most places across the country. Chain stores and Supermarkets also have taken on a wide range of different games and have begun to stock their shelves with newer and more popular games. The biggest change has probably been the Internet, which has taken over a lot of the board game space in the last few years, providing easy access to a large collection of games. So of these three major options for board game purchasing, what are the strengths and weaknesses of each? Each one has its own benefits and drawbacks, so knowing which one makes the most sense for you helps with the game purchasing experience. Here is a list of some of the pros and cons of each way to buy board games:

 

Local Stores:board game shop

Pros

  • Supporting Small Business
  • Greater Knowledge and Expertise of games
  • Meeting other gaming enthusiasts

Cons

  • More expensive than chains and online sales
  • Less accessible, fewer store locations
  • Limited store space and product availability

There isn’t anything like the feeling of walking into a board game shop and browsing through their wares. Local stores can have a great vibe and give the option of learning and playing with other like-minded gamers. Unfortunately because of the local flavor and inability to get products in bulk, prices are usually higher and there are times when the product you are looking for isn’t available. It’s best to use local stores when you are looking for help finding the perfect game, and also want to be sociable and learn about the game industry.

Chain Stores:target board game aisle

Pros

  • Cheaper Prices than local stores
  • More Accessible store locations
  • Can buy other items while buying games (convenience)

Cons

  • Less variety of products offered
  • Limited expertise in games
  • Slow to expand to new game options

Stores like Walmart and Target have been very good at stocking popular board games recently, so being able to buy products in these locations is very convenient. You can buy games along with groceries or household wares, and usually prices are fairly cheap because the stores get good deals on rates. However, supermarkets don’t have the same expertise available and it takes a while for the game options to change, so the variety isn’t really there compared to the other options.

Internet:best sellers page

Pros

  • Largest pool of games available
  • Cheap prices and potential for additional discounts/sales
  • Easiest way to access games

Cons

  • Longer wait for delivery
  • Potential shipping costs
  • No human interaction or assistance with purchase

Ah, the Internet- finding ways to deliver things right to your door so you never have to leave the house. The Internet is the ultimate source for finding that obscure board game not available on the shelves of local stores, and it certainly allows for cheap prices and easy access. There is a longer waiting period once the game is bought though, and ultimately the lack of assistance in buying could cause trouble for newer gamers where they accidentally buy the wrong game for them.

 

It’s important to know the strengths and weaknesses for the different board game buying options. Being able to decide on the best option for you to buy is a great way of ensuring that you get the games you want when you want them and have the best possible experience. Hopefully these different buying methods continue to grow and help expand the board game footprint nationwide.

Board Game of the Week- Space Sheep!

  • Game Title: Space Sheep!
  • Release Date: 2013
  • Number of Players: 1-8
  • Average Game Time: 20 minutes
  • Game Publisher: Stronghold Games
  • Website: https://boardgamegeek.com/boardgame/141035/space-sheep
  • Game Designer: Anthony Rubbo
  • Expansions/Alternates: No
  • Available in Stores: Online and some local game stores

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I love Star Wars, and I love puns, so when I saw this game on the shelves at a local store in Pennsylvania I knew I had to play it. My girlfriend got it for my birthday, but I haven’t been able to try it out until last weekend. I expected the game to mostly be about Star Wars-based puns, but the game-play is actually very unique and fun. Fully customize-able based on the numbers of players and the level of difficulty desired, the experience is different every time you play.

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Space Sheep is a collaborative game where everyone works together to either win as a group; if you run out of cards before completing your goal, everyone loses. The object of the game is for you to move all of the sheep and shepherd tokens to the appropriately colored solar system. This is done by playing Tactics Cards, which are played to move either the sheep or shepherd (or both) to a different location based on the solar system they were in previously. In addition, there is a timer that is continuously going throughout the game, and if it runs out then the Wolf gets to attack and you lose tactics cards. The game ends either by the group winning and getting all sheep and shepherds to their correct systems, or the group runs out of tactics cards to use and loses. The game relies heavily on communication from player to player, as well as understanding that sometimes you have to move pieces to the wrong system in order to eventually get all of them to the right system.

The collaborative effort portion of the game is part of why it is so much fun. Talking through your turns and figuring out how to use the cards in your hand based on what other people can do is a lot of fun. In addition, the timer makes things interesting and keeps the game at a fast-paced level. The ability to customize the game is helpful because you can play with any number of players and adjust the difficulty based on who is playing. The game also would work well for children, because it’s cute and fun and also helps promote teamwork. Finally, for someone who enjoys Star Wars and cheesy puns, reading through the instructions for the first time is almost as enjoyable as the game itself.

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The downsides aren’t too drastic, but they are worth noting at least; first, the game takes a long time to figure out. Because there is a timer, it can be frustrating at the beginning stages when you don’t have time to decide on your best option for a turn. That, plus the numerous puns in the instructions which grow less entertaining after the first or second read through, can make the first part of learning the game tiresome. However, once you play through a few rounds the strategies and game-play become more apparent, and so the game becomes much smoother. The fact that the game is customize-able is one of its strengths, but also one of its weaknesses. If you don’t know much about the game, it’s tough to decide on how difficult you should make it right away. I recommend making it easier to start and then working towards the harder difficulties.

As a whole, I got Space Sheep expecting it to be all about the parody, but soon found that the theme was only a secondary part of a clever and fun game mechanic. I don’t expect this game to be one I play every week, but I do think that it’s a great game to play with friends and would be fun to pull out at parties and group gatherings. I also plan on trying to play the game by myself soon (a solitaire option is possible) to see if that’s as fun as playing with a large group. No matter what though, I’m glad to add the game to my collection, because nothing beats getting a chance to “Ewe’s the Force…”

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Jack’s Rating: 4/5 stars

Kickstarter and its effect on Board Games

A
few months back I wrote an article about the internet revitalizing board games, where I listed Kickstarter as a major contributor to board games being revitalized over the past few years. That, coupled with my recent activity supporting some upcoming games on Kickstarter, has made me realize how big the tool has become for many game designers and enthusiasts alike. Being able to fund a game without the backing of a larkickstarter-logoge publishing company may not seem like the most effective way to get to where you want to go, but taking the game to the masses and hoping the concept draws enough support is certainly becoming more common. There have been over 9,000 board games that were created and published through a Kickstarter campaign, including significantly popular games such as Exploding Kittens, Zombicide, and Dark Souls- the Board Game. Still, there is a limitation to the effectiveness of Kickstarter, and it has to be noted that it is only one of the many avenues for finding new and exciting games on the market. Here is a list of pros and cons for using Kickstarter as a means to fund your board game ideas:

Pros:

  • You have full control of the process- For people who want to have full control of the creative process, having a publishing company come in and make decisions on how to proceed would be very bittersweet. There are plenty of people who probably feel like the freedom to make decisions without other interested parties is a blessing. While it does also equate to more work, for someone who has dedicated time and effort to creating a game a little extra management isn’t going to ruin things.
  • Gather a strong fan base before the game is created- The great thing about Kickstarter is that your game doesn’t even have to be published and it can still grow a huge following. Depending on the number of backers and the prizes each backer signed up for, you could already have a large number of people to send games to right away. In addition, Kickstarters thrive on social media expansion, so the more a Kickstarter is advertised the more likely it is to gain more traction once it is finished.
  • Easier access to funds than through publisher- It’s difficult to make the case that a Kickstarter game is going to have significantly more funds than if the game was published by a game company (Exploding Kittens being the possible exception), but there certainly is an ease of access that helps Kickstarter campaigns become beneficial to game designers. Once a successful Kickstarter campaign is completed, funds are transferred to the game creator within a matter of weeks to begin the creation/distribution phase. Gaming publishers, especially larger ones, most likely would take a lot longer to go through the process of devoting resources to a game.
  • Lower risk post-funding- Because of the clientele already built up with the campaign, a game that is funded through Kickstarter already has a good following and a group of customers lined up to purchase the game. Because of this, a game funded by Kickstarter has less risk than one that is published directly from other funding. That isn’t to say that there is no risk whatsoever, but after the funds come through the game has a group of supporters right away to take advantage of.
  • Cost-effective alternative to self-publishing with personal funds- There are certainly some people out there who have the ability to use their own money to create a game themselves, but for those of us without that kind of funding available having an option to receive funding directly from the consumer cannot be understated. People who never thought they would have a chance to bring a board game to life have suddenly received that opportunity thanks to Kickstarter.

Cons:

  • Goal must be met in order to receive funding- The biggest con about Kickstarter is that if you miss your goal, even by a dollar, you do not receive any of your funds. This means that you could spend countless hours promoting the game and making a working prototype, only to not receive funding because you weren’t able to generate enough backing.
  • Start-up costs incurred for prototypes, incentives, etc.- Ultimately you can’t just start up a Kickstarter with an idea- you have to have put a lot of time and resources into it if you want it to succeed through a Kickstarter campaign. This is true if you were going to fund your game any other way, but it is enhanced when using Kickstarter because of the rewards programs usually created in a project. In order to incentivize backers to pledge higher amounts, a campaign will provide additional incentives to people who give greater amounts to the campaign. While this does benefit the designer by giving them a clientele to work with right away, it also means that the costs of the initial game creation can potentially be higher than in other situations.
  • Less name recognition than if game is published- This isn’t always the case, and is only really applicable when compared to a game that is published by a larger gaming company, but Kickstarter funded games don’t always carry the same weight as with a major publishing company like Hasbro or Iello. It’s also more difficult to get a Kickstarter funded game into the hands of major stores, because the large companies have a significant investment in getting their games on shelves.

 

While there are risks involved in setting up a Kickstarter campaign for a board game, ultimately if done well and with a good idea it can be the perfect way to create something you never thought you could. Any aspiring board game designers out there should give a long thought towards using Kickstarter for your next game idea!