As always, my friends and family were extremely generous over the holidays this year. I was lucky enough to receive a number of new games for Christmas that I am looking forward to playing, some of which are particularly interesting to me. Here is a list of the games I received and how I got them:
Game I Got: BANG!
Where I Got It: Secret Santa (work)
Have I Played it Yet?: No
Any time you get a Wild West style game with English and Italian directions, you know that you have an interesting gem of a game. BANG! is a competitive game with 4-7 players that involves a number of characters (7 unique ones) and roles for each players such as Sheriff, Deputy, Outlaw, Renegade. Each player plays cards to shoot at other players, boost your stats and skills, and heal yourself after wounds. My coworker Maddy got me the game as a gift for our Secret Santa. She gave it very good reviews, and even though I haven’t gotten to play it yet I’m looking forward to trying it out on the next game night!
Game I Got: Clue, Firefly Edition
Where I Got It: Roommate Gift Exchange
Have I Played it Yet?: No
Similar to the multiple different versions of Monopoly I’ve collected, I am never against getting different versions of a classic game. My roommate Ian found a game that is a perfect fit for me- Clue with Firefly characters. The premise is the same as traditional Clue: you travel from room to room of the Serenity and accuse characters of the show by using items to aid the Alliance in kidnapping River. The items are all rather odd (Wash’s dinosaurs are an item, for example) but as someone who loved Firefly I think it’s a great addition to my collection.
Game I Got: The Oregon Trail Card Game
Where I Got It: Gift from Parents
Have I Played it Yet?: Yes
Continuing on the nostalgia train, The Oregon Trail was a staple of my childhood. Almost everyone has either played the original game or a newer version, and the Card Game equivalent definitely plays on the experiences of the computer game beloved by many. The object of the game is to travel as a group from Independence, MO to Willamette Valley, OR as a group. You move along the path by playing road cards with varying effects, and do your best to avoid the disasters that crop up on the Trail. The game is cooperative and only one player needs to reach the finish line, so I would expect to see at least a few people dying of dysentery or any other number of diseases and calamities along the way. I gave the game a shot and it is a simple concept that walked me down memory lane for a while… until I died from cholera.

dedicate your troops to an invasion is a crucial part of the game. You gain troops each turn, but after every turn the enemy has a chance at improving their ultimate weapon, so you can’t sit around and stockpile troops for too long. Sans Allies is also similar to the game
trying to play the game. This meant that by the time I actually started playing the Limited War version of the game, I only had to check the rules a few times for my first play through. When I upgraded to Total War for my second play-through, I felt comfortable enough with the Limited War rules that I only checked the rules for Total War additions. Ultimately I’ve played through the game four times in total, and feel like I know pretty much everything I need to play the game moving forward.

tense amounts of strategy and some power-up cards sprinkled in for extra fun. The game starts off with everyone at 0 victory points and 10 health. The object of the game is to gain 20 victory points all while keeping your health from dropping to 0. You can victory points by rolling the dice, paying for victory point cards, and surviving inside Tokyo where you’re more likely to be attacked.
t two additional dice rolls where you can choose to pick up and roll any of the dice you had thrown previously. After you’re done with your three rolls, you immediately “resolve the dice” by taking any necessary actions that come about from the dice you’v
ou are a target for opponents to attack you. You can only stay in Tokyo when you have 5 health, so stockpiling health and energy is important. The cards bring an additional layer to it, and while the game can take some time getting the hang of it’s a lot less complicated than it originally looks. I particularly like the strategy of the dice roll, where you have to decide what to focus on during a particular turn. Choosing between victory points, health, energy, and hurting your opponents can be the difference between progress and defeat. Artistically the game is also very appealing, with six individual monsters that all look really cool (they somehow find a way to make mecha-bunny particularly impressive) and the cards each have a unique cartoon picture that makes the game engaging to the eye. I would have liked to see each monster have their own special ability to make your choice of character more important to the overall strategy, but even without that there are plenty of different paths you can take to claim the title of King.



