Board Game of the Week- 7 Wonders

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  • Game Title: 7 Wonders
  • Release Date: 2010
  • Number of Players: 2-7
  • Average Game Time: 20-30 minutes
  • Game Publisher: Repos Production
  • Website: http://rprod.com/index.php?page=description-22
  • Game Designer: Antoine Bauza
  • Expansions/Alternates: Yes
  • Available in Stores: Yes

Some board games have a simple style that you learn quickly and then play, without any additional strategy involved. In contrast, there are games that take a lot longer to learn and even once you’ve learned, there is still an opportunity to learn and improve because of the strategy involved in mastering the game. 7 Wonders definitely falls into the latter type of game. I’ve tried to explain the game multiple times to new players and have always received looks of confusion and frustration right away. However, once they start to play and get the experience of “learning by doing”, it all starts to make sense.

I’m not going to go into all of the details of how to play the game (I would be writing a 10 page essay), but the basic premise and rules I can try to explain. To start, each player randomly chooses an individual board with one of the 7 wonders of the world: Babylon, Gizah, Rhodes, Alexandria, Halikarnossos, Olympia, and Ephesos. These boards each have different resources that they provide as well as different “wonders” that have additional benefits as the game goes on. Gameplay is completed through a series of cards that are distributed evenly through three “ages”. There are multiple different types of cards, such as resource cards, science cards, army cards, and more. Using the cards that fit with your Wonder and your overall strategy is the key to win.

To play the game, each player takes his/her cards, chooses a card to play, and plays it at the same time as the other players. The hands are then given to the player directly to the left, which becomes the hand used to play the next card. This process continues until each player has two cards left, when the players each choose one card to play then discard the other. Finally to end the age, each player goes to war with the players directly to their left and right, providing points to whomever has the most army cards. The second age follows the same process except the players hand their cards off to the right, and then the third age switches back to the left. After all three ages are completed, points are calculated based on the cards played, along with war points and points from Wonders. The player with the most total points from all of these factors wins.image2

Reading my explanation of how the game works probably doesn’t do it justice, but I hope that it gets across the vast number of strategies and cards that are involved in every game. That’s the biggest benefit of 7 Wonders by far, is that you can use countless different strategies to succeed. You can build up armies, improve your sciences, create more culture through monuments, or build your wonders to gain points, and any mix or combination and more will lead to your total score. Another advantage of the game is that once you get the hang of it, it isn’t a particularly long game. You can feasibly play the game 3 or 4 times within a two hour period, which gives you the chance to try out new Wonders and strategies and keep things fresh.

Ultimately the downsides of the game are focused around the steep learning curve. I’ve had friends who tried to get into the game but didn’t have the patience to learn the rules and ended up losing interest before they got the hang of it. It’s also a game where you will be constantly checking the rulebook because the card descriptions are extremely vague. I’ve played the game dozens of times and still don’t remember what certain cards or wonders do. Finally, the game is fun with any number of players but when you get to 5+ it gets harder to keep your area organized because so much space is taken up with your board, cards, coins, etc.

While the game may not be for everyone, 7 Wonders is a great game to play in the right setting. It’s also a good game to have as a staple in your game nights. I also recommend taking a look at the expansions out there, because once you expert the game it’s fun to add in additional layers to it.

Jack’s Rating: 3/5 stars

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2 thoughts on “Board Game of the Week- 7 Wonders

  1. Appreciate the write-up, Jack. Having to constantly refer back to the rules would be a big mark against in my book. It’s very important to me that games be intuitive and easy to remember. Constantly having to look things up makes me feel like you never actually PLAY the game, you just continually learn how the game is played. Very clunky.

    Like

    • I agree, I want to be able to remember the rules of a game when I play them so it was definitely a negative overall. Still, I find that when you play the game a couple times you won’t need to reference the rules all the time, just at the beginning of the game you might have to remind yourself of one or two of the card effects. The gameplay itself is easy enough to remember though, and I still find the game enjoyable even with the occasional look back at what X card does in Y situation.

      Liked by 1 person

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