Board Games on a Budget

There have been a lot of positive changes in the board game industry over the past few years. Unfortunately, one of the negative side effects of games becoming more intricate and advanced has been a higher price tag for a number of games. Game pieces have become more intricate, artwork more painstaking, and boards more elaborate as a whole, causing the cost of making the games to rise and consequently the price for the consumer to rise as well. A number of the games that I have mentioned on this blog are sold in the $50+ range, and while I enjoy investing my money in good games I also realize that people on a budget are looking for better options. In response to this, I have put together a list of my favorite games that you can buy for less!

Under $10- Games in this price range are almost always compact and straightforward card games. Card games have a significantly lower production cost than board games, and the straightforward play style means less space needed for rules or additional pieces.

1) Set

  • Price on Amazon: $8.27
  • Average Game Time: 30 minutes
  • Number of Players: 1-20

2) Hanabi

  • Price on Amazon: $9.77
  • Average Game Time: 25 minutes
  • Number of Players: 2-5

3) Pit

  • Price on Amazon: $7.73
  • Average Game Time: 45 minutes
  • Number of Players: 3-8

4) Rook

  • Price on Amazon: $5.50
  • Average Game Time: 45 minutes
  • Number of Players: 2-6

5) Loot

  • Price on Amazon: $8.75
  • Average Game Time: 20 minutes
  • Number of Players: 2-8

Under $20- These games are slightly more complex than those in the $10 range, but still are primarily card-based and do not have a large amount of additional pieces. The artwork on these games is of good quality and the gameplay is in the easy to mid-range.

1) One Night Ultimate Werewolf

  • Price on Amazon: $17.99
  • Average Game Time: 10 minutes
  • Number of Players: 3-10

2) The Resistance

  • Price on Amazon: $13.00
  • Average Game Time: 30 minutes
  • Number of Players: 5-10

3) Sushi Go! Board Game

  • Price on Amazon: $14.39
  • Average Game Time: 15 minutes
  • Number of Players: 2-5 players

4) Munchkin

  • Price on Amazon: $18.89
  • Average Game Time: 60 minutes
  • Number of Players: 3-6

5) Codenames

  • Price on Amazon: $14.39
  • Average Game Time: 15 minutes
  • Number of Players: 2-8

Under $30- If you’re willing to pay up to $30 on a game, you can really find some impressive gems. These games can be quite complex and have a number of different moving parts and pieces, but also keep the boards they use relatively compact in comparison to other games.

1) King of Tokyo

  • Price on Amazon: $28.81
  • Average Game Time: 30 minutes
  • Number of Players: 2-6

2) Citadels

  • Price on Amazon: $24.95
  • Average Game Time: 40 minutes
  • Number of Players: 2-8

3) Pandemic

  • Price on Amazon: $24.99
  • Average Game Time: 50 minutes
  • Number of Players: 2-4

4) Qwirkle

  • Price on Amazon: $24.70
  • Average Game Time: 45 minutes
  • Number of Players: 2-4

5) Carcassonne

  • Price on Amazon: $22.39
  • Average Game Time: 30 minutes
  • Number of Players: 2-5

Overall, while playing some of the best games on the market will cost you more, you can find some great value on the cheaper side of the gaming industry too. If you keep an eye out for good deals and understand the level of investment you want to make on board games, you will soon find yourself with an impressive collection without breaking the bank.

Advertisement

Fun Outdoor Board Games

I’ve been to a number of weddings over the past few months, and have realized that large outdoor games have become very popular for receptions and these types of outdoor events. With games like Corn Hole and Bocce Ball becoming commonplace in colleges and vacation spots as well, it got me thinking about the best games that can be played outdoors. There are large-scale versions of a number of board games, but there are also games that are created solely for outdoor play. Here is a list of my top 5 outdoor games from both of these categories:

Large-Size Games

  • Yahtzee- Everyone’s favorite dice rolling game, there are multiple versions of outdoor Yahtzee, or “Yardzee”. The rules of the game are pretty much the same as the original game, but can be played out in a large space.
  • Monopoly-Lifesize Monopoly where the players are the pieces is a pretty fun concept. This is less a game you can buy and bring to a party and more of something that can be found in certain parks and vacation spots.
  • Jenga- While not necessarily an “outdoor game” giant Jenga is available at a number of bars/breweries, parties, and receptions. It is a popular game because of its simplicity and excitement, especially when someone loses!
  • Chess/Checkers- Another popular vacation/park game, outdoor chess and/or checkers have become almost as popular as their regular-sized counterparts. With rules that everyone knows and heavy strategy, these outdoor games are perfect for all ages.
  • Connect 4- This is one game that surprised me during my search for life-sized games. Connect 4, the chip placing game is available for relatively cheap in a large-scale version. This can be used for any number of events.

 

Original Outdoor Games

  • Cornhole- By far the most popular of the outdoor gaming genre, cornhole can be found pretty much anywhere you go outdoors. The object of the game is to throw bean bags onto a slanted cornhole boards; throw them into the small hole in the board and you get extra points.
  • Bocce Ball- Bocce ball has always been fairly popular in Europe, but it feels like it has only picked up in America recently. A game based on strategically throwing heavy balls towards a smaller ball (the “jack”) and the player with the bowls closest to the jack receives points
  • Ladder Toss- In ladder toss, you throw two balls connected to a string (formerly called “bolas”) onto a ladder. You get points for which rung of the ladder you catch your bola on.
  • Quoits (ring toss)- Ring toss is a well-known game in amusement parks, but quoits takes the same concept and makes it more portable for smaller gatherings. The board is set up specially to provide a greater score to certain rings, adding to the difficulty.
  • Croquet- While it tends to take up more space than the other games on this list, Croquet is a very popular outdoor game based on smacking croquet balls through rings in a particular order. You also have the ability to knock other player’s balls out of the way as you move towards the finish.

All of these games, and more, are great additions to a party, wedding, or any other outdoor social event. While some of them will be more expensive and more popular than others, they are all fun games that deserve consideration for your next big even

Different Ways to Buy Board Games

I’ve written about the evolution of board games numerous times on this blog, but I can’t stress enough how different things are than a while ago, especially when it comes to board game purchasing. Local game stores were the main place to buy board games when I was younger, and while they aren’t as common as in the past, you can still find local shops selling board games in most places across the country. Chain stores and Supermarkets also have taken on a wide range of different games and have begun to stock their shelves with newer and more popular games. The biggest change has probably been the Internet, which has taken over a lot of the board game space in the last few years, providing easy access to a large collection of games. So of these three major options for board game purchasing, what are the strengths and weaknesses of each? Each one has its own benefits and drawbacks, so knowing which one makes the most sense for you helps with the game purchasing experience. Here is a list of some of the pros and cons of each way to buy board games:

 

Local Stores:board game shop

Pros

  • Supporting Small Business
  • Greater Knowledge and Expertise of games
  • Meeting other gaming enthusiasts

Cons

  • More expensive than chains and online sales
  • Less accessible, fewer store locations
  • Limited store space and product availability

There isn’t anything like the feeling of walking into a board game shop and browsing through their wares. Local stores can have a great vibe and give the option of learning and playing with other like-minded gamers. Unfortunately because of the local flavor and inability to get products in bulk, prices are usually higher and there are times when the product you are looking for isn’t available. It’s best to use local stores when you are looking for help finding the perfect game, and also want to be sociable and learn about the game industry.

Chain Stores:target board game aisle

Pros

  • Cheaper Prices than local stores
  • More Accessible store locations
  • Can buy other items while buying games (convenience)

Cons

  • Less variety of products offered
  • Limited expertise in games
  • Slow to expand to new game options

Stores like Walmart and Target have been very good at stocking popular board games recently, so being able to buy products in these locations is very convenient. You can buy games along with groceries or household wares, and usually prices are fairly cheap because the stores get good deals on rates. However, supermarkets don’t have the same expertise available and it takes a while for the game options to change, so the variety isn’t really there compared to the other options.

Internet:best sellers page

Pros

  • Largest pool of games available
  • Cheap prices and potential for additional discounts/sales
  • Easiest way to access games

Cons

  • Longer wait for delivery
  • Potential shipping costs
  • No human interaction or assistance with purchase

Ah, the Internet- finding ways to deliver things right to your door so you never have to leave the house. The Internet is the ultimate source for finding that obscure board game not available on the shelves of local stores, and it certainly allows for cheap prices and easy access. There is a longer waiting period once the game is bought though, and ultimately the lack of assistance in buying could cause trouble for newer gamers where they accidentally buy the wrong game for them.

 

It’s important to know the strengths and weaknesses for the different board game buying options. Being able to decide on the best option for you to buy is a great way of ensuring that you get the games you want when you want them and have the best possible experience. Hopefully these different buying methods continue to grow and help expand the board game footprint nationwide.

Kickstarter and its effect on Board Games

A
few months back I wrote an article about the internet revitalizing board games, where I listed Kickstarter as a major contributor to board games being revitalized over the past few years. That, coupled with my recent activity supporting some upcoming games on Kickstarter, has made me realize how big the tool has become for many game designers and enthusiasts alike. Being able to fund a game without the backing of a larkickstarter-logoge publishing company may not seem like the most effective way to get to where you want to go, but taking the game to the masses and hoping the concept draws enough support is certainly becoming more common. There have been over 9,000 board games that were created and published through a Kickstarter campaign, including significantly popular games such as Exploding Kittens, Zombicide, and Dark Souls- the Board Game. Still, there is a limitation to the effectiveness of Kickstarter, and it has to be noted that it is only one of the many avenues for finding new and exciting games on the market. Here is a list of pros and cons for using Kickstarter as a means to fund your board game ideas:

Pros:

  • You have full control of the process- For people who want to have full control of the creative process, having a publishing company come in and make decisions on how to proceed would be very bittersweet. There are plenty of people who probably feel like the freedom to make decisions without other interested parties is a blessing. While it does also equate to more work, for someone who has dedicated time and effort to creating a game a little extra management isn’t going to ruin things.
  • Gather a strong fan base before the game is created- The great thing about Kickstarter is that your game doesn’t even have to be published and it can still grow a huge following. Depending on the number of backers and the prizes each backer signed up for, you could already have a large number of people to send games to right away. In addition, Kickstarters thrive on social media expansion, so the more a Kickstarter is advertised the more likely it is to gain more traction once it is finished.
  • Easier access to funds than through publisher- It’s difficult to make the case that a Kickstarter game is going to have significantly more funds than if the game was published by a game company (Exploding Kittens being the possible exception), but there certainly is an ease of access that helps Kickstarter campaigns become beneficial to game designers. Once a successful Kickstarter campaign is completed, funds are transferred to the game creator within a matter of weeks to begin the creation/distribution phase. Gaming publishers, especially larger ones, most likely would take a lot longer to go through the process of devoting resources to a game.
  • Lower risk post-funding- Because of the clientele already built up with the campaign, a game that is funded through Kickstarter already has a good following and a group of customers lined up to purchase the game. Because of this, a game funded by Kickstarter has less risk than one that is published directly from other funding. That isn’t to say that there is no risk whatsoever, but after the funds come through the game has a group of supporters right away to take advantage of.
  • Cost-effective alternative to self-publishing with personal funds- There are certainly some people out there who have the ability to use their own money to create a game themselves, but for those of us without that kind of funding available having an option to receive funding directly from the consumer cannot be understated. People who never thought they would have a chance to bring a board game to life have suddenly received that opportunity thanks to Kickstarter.

Cons:

  • Goal must be met in order to receive funding- The biggest con about Kickstarter is that if you miss your goal, even by a dollar, you do not receive any of your funds. This means that you could spend countless hours promoting the game and making a working prototype, only to not receive funding because you weren’t able to generate enough backing.
  • Start-up costs incurred for prototypes, incentives, etc.- Ultimately you can’t just start up a Kickstarter with an idea- you have to have put a lot of time and resources into it if you want it to succeed through a Kickstarter campaign. This is true if you were going to fund your game any other way, but it is enhanced when using Kickstarter because of the rewards programs usually created in a project. In order to incentivize backers to pledge higher amounts, a campaign will provide additional incentives to people who give greater amounts to the campaign. While this does benefit the designer by giving them a clientele to work with right away, it also means that the costs of the initial game creation can potentially be higher than in other situations.
  • Less name recognition than if game is published- This isn’t always the case, and is only really applicable when compared to a game that is published by a larger gaming company, but Kickstarter funded games don’t always carry the same weight as with a major publishing company like Hasbro or Iello. It’s also more difficult to get a Kickstarter funded game into the hands of major stores, because the large companies have a significant investment in getting their games on shelves.

 

While there are risks involved in setting up a Kickstarter campaign for a board game, ultimately if done well and with a good idea it can be the perfect way to create something you never thought you could. Any aspiring board game designers out there should give a long thought towards using Kickstarter for your next game idea!

Board Game of the Week- Dungeon Roll

  • Game Title: Dungeon Roll
  • Release Date: 2013
  • Number of Players: 1-4
  • Average Game Time: 15-30 minutes
  • Game Publisher: Edge Entertainment
  • Website:  boardgamegeek.com/boardgame/138778/dungron-roll
  • Game Designer: Chris Darden
  • Expansions/Alternates: Yes
  • Available in Stores: Yes

Dungeon Roll Chest

Dice games seem to be rarer to me than the other types of games out there, so whenever I find a game focused around dice rolling I always go out of my way to give it a try. My friend pulled out his copy of Dungeon Roll last weekend and I was immediately intrigued. The game is based on the classic Dungeons and Dragons story; a mysterious stranger goes into a tavern and recruits a party of adventurers to complete a task for him. These adventurers journey out into the world and fight monsters, gather treasure, and gain experience as they move toward their goal. This theme is then simplified from an all-encompassing and complex tabletop game to a straightforward dice-rolling mechanic where the goal of the game is to get the most experience of the group after three rounds of play.

Dungeon Roll Cards

To start off the game, each player is given a Hero card that has both a passive and an active ability (passive can be used any time, active can only be used once per round). These abilities can be used each round to help defeat monsters, change dice rolls, and any other number of abilities to help you succeed in the game. Each Hero card has two sides, one regular and one upgraded. If you are able to get at least 5 experience points in one round, you are able to flip your Hero card over to the upgraded sidDungeon Roll Party Dicee and gain even stronger abilities. Once each player has a Hero card, the player who starts first rolls the white party dice to assemble his/her “party”. This party can consist of up to 6 different options, including five different classes (Champion, Wizard, Fighter, Rogue, and Cleric) and also a scroll dice which allows you to reroll any dice once. Once the party has been assembled, the player to the left of the one who rolled the party acts as the Dungeon Lord. The Dungeon Lord is in charge of rolling enemies for the party to fight.

Dungeon Roll Enemy Dice

There are four different monsters (goblin, skeleton, slime, and dragon) and there are also treasures and potions that you can pick up after the monsters are destroyed. In order to destroy any goblins, skeletons, and slime, you have to sacrifice party members by removing the dice from your party. If a dragon is rolled, it is taken out of play until there aDungeon Roll Treasuresre 3 dragon dice total. Once the third dragon is rolled, the party has to fight the dragon, which can only be defeated by sacrificing three different class dice. Once you defeat a dragon, you can an extra experience and can grab a treasure chip from the treasure chest.
The more enemies that a party defeats, the more experience points the party gets and subsequently the more dice the Dungeon Master rolls. The player’s turn ends either when they decide to leave the dungeon, or they run out of dice cannot defeat all of the monsters, which causes the party to fail that round. If the party left the dungeon, the player keeps all of the experience earned up to that point. If the party dies, the player doesn’t get any experience from that round. Once three rounds of the game are finished, experience points are calculated and the person with the most points wins.

The game is certainly engaging and I had a lot of fun when I played with my friends. There is a lot of luck involved, but there are also important decisions about how you use your dice and your treasures that need to be taken into account. It took some time figuring out the best strategy for conserving versus using dice, but once you get the hang of it the game moves fairly quickly. The Hero card abilities also add an important layer of strategy, especially the active ability you can only use once per round. The game works better with a smaller amount of people, because with four people there are always two players that aren’t doing anything while the party and the Dungeon Master complete the turn. Apparently the game can also be completed with one player, but without other players to compare scores to I feel like this isn’t as exciting as with 2-3 people.

Jack’s Rating: 4/5 stars

Board Game of the Week- One Night Ultimate Werewolf

ONUW Logo

  • Game Title: One Night Ultimate Werewolf
  • Release Date: 2014
  • Number of Players: 3-10
  • Average Game Time: 10 minutes
  • Game Publisher: Bezier Games
  • Website:  http://beziergames.com/products/one-night-ultimate-werewolf
  • Game Designer: Ted Alspach, Akihisha Okui
  • Expansions/Alternates: Yes
  • Available in Stores: Yes

This board game of the week is thanks to my girlfriend, Mary, and a group of our friends. I had heard a lot about “that Werewolf game” from them for a few weeks until I finally got a chance to try it out myself.  The result was a group of 7 people in their mid-20’s arguing about how I was obviously a werewolf, even though I continuously told them that I wasn’t. Lack of trust aside, the game is based around the childhood game “Mafia” and is a fun and engaging way to spend your time. The game is very fast-paced, so the expectation would be to play the game at least 2-3 times in a row in a single sitting.

ONUW Roles

One Night Ultimate Werewolf starts with everyone choosing what “roles” they want to include in the upcoming game. The game comes with 16 different roles that all have different effects during the game. Every game must have at least 2 werewolves, 1 seer, 1 robber, 1 troublemaker, and one villager. Depending on the number of players in the game, additional roles are added before the game starts (must have three more roles than the number of players in any game). Once the role cards are chosen, they are shuffled and one card is given to each player and the remaining three are left face down with nobody viewing them. After you check your role, the “night” phase of the game begins. This is where the Mafia style of game mechanic comes into play- during this phase, everybody closes his/her eyes, and players with certain roles “wake up” (open their eyes) at specific times to complete tasks related to their roles. These actions change depending on which roles were picked, but the order for when everyone opens and closes his/her eyes remains the same no matter what. Once all of the roles have completed the necessary tasks, the night phase ends and it switches to the “day” phase.

Once it becomes the day phase, everyone openly discusses who they believe is the werewolf. The werewolves then try and divert the blame from themselves by accusing others, while the villagers are all trying to determine who the werewolves are. You can say anything you want during this time, but you cannot show your role to another player- they will have to take you at your word. The day phase usually only lasts about 5-10 minutes and once time is up, everyone votes for who they believe the two werewolves are (this is done by pointing, either at a person or at the face-down cards in the center if you think nobody is a werewolf). The two people with the most votes are then accused of being the werewolf and must show their card. If one of them was the Werewolf, then the villagers win. If neither of them was the werewolf, the werewolves win.

ONUW App

There is, in fact, an app for that

This description of the game is very basic and glosses over details of how the different roles affect each other. There are certain roles that switch role cards between players, look at other player’s roles, or even take on the role of another card that you view. After the night phase, you could find yourself in a situation where you have no idea what role you currently have in comparison to when the game began. This makes your strategy and the voting process all the more complicated, and certainly adds to the intrigue of the final results. Another big factor in the game is the speed- it is supposed to be a very quick game which only allows for a specific amount of time to discuss and vote. In order to help with the timing portion of the game, I highly recommend someone from your group download the free app that goes with the game. This app not only keeps time for you throughout the whole game, but also announces the phases of opening and closing eyes during the night shift according to the roles your group is using.

One Night Ultimate Werewolf is a difficult game for me to review- on the one hand, its gameplay and fast-paced style are quite engaging. On the other hand, there are some flaws in the way the character roles are structured, and the time limit feels constricting at times. I like the fact that you can choose what roles are involved in every game, but I am not a huge fan of the idea that your role can change without you knowing it. The fun of the game is certainly apparent- bluffing and trying to trick your friends into thinking you are one thing when you’re actually another is a staple of many board/card games. Still, the concerns should definitely be noted; knowing what the game is about is important, and will make it more fun because you’re going in with a full understanding of what to expect.

ONUW Text

I feel like you have to be in a very particular mood if you want to play this game- it is certainly a lot of fun when you get a group of people involved, and the positives certainly outweigh the negatives, but I would recommend understanding the rules and formulating a strategy before you dive headfirst into the game.

Jack’s Rating: 3.5/5 stars

 

Board Games Outside the Comfort of Home

Most of the time when I set out to play a board game, the setting is very specific: I usually want to play in the comfort of my own home or potentially a friend’s home. Not often do I veer from that preference, but sometimes I do feel like venturing out into the world and playing games in different locations. But what locations are fit for board games? For a while it felt like if it wasn’t in a house, it wasn’t going to happen, but recently I’ve been finding different locations cropping up out in the real world where board games aren’t just accepted, but encouraged. Here is a list of the 5 types of locations that are becoming “board game friendly”.

Bars/Breweries

Back in college I remember discovering that one of my favorite pastimes was hanging out with my friends, having a few drinks, and playing board games. At 25 this preference hasn’t changed much- I find myself spending plenty of days with friends playing games with a few beers or glasses of wine. I’ve always considered this type of activity more relaxed than the active, lively crowds that I join when I go out to a bar.

Surprisingly enough, there are places across the country combining these two seemingly different activities. Suddenly there are bars out there that you can play board games in. Some of them you can bring your own, others rent them out to you for use while you drink and chat with friends. I know of a few in the Washington D.C. area near me (my favorite is a place called Board Room), but from a simple Google search you can find locations in New York, Chicago, and Los Angeles that have the same theme.

Board Room DC

Breweries fall into the same category- while they are usually more laid back than your average bar, the main purpose for going to a brewery is to have a few drinks and enjoy yourself with friends. Adding board games into the mix is slowly becoming more popular, with multiple breweries popping up with board game themes and outdoor areas being set up to play games that you bring with you. Breweries are taking advantage of the trend by inserting themselves into the gaming lifestyle- check out an interesting article about the phenomena by the Huffington Post.

Conventions

While comic books, anime, and TV shows still control the lion’s share of the conventions out there, board games have been able to find a slice of the pie in many of the more popular “cons” scattered across the US. Gaming tournaments, booths, and prizes are staples of almost all conventions that you would go to, and conventions tailored specifically to board games are also becoming more prevalent. A list of board game cons can be found on Board Game Geek, highlighting some of the best places to check out new/developing games in the market.

Board Game Shops

Shops dedicated to selling board games have been around for a while. In fact, it might be that they are less common now than they were before the internet took some of the board game sales from the “mom and pop”-type shops. Still, most areas have at least one local gaming store, which can include anything from card games to miniatures to traditional board games as well. These game stores have to find ways to attract old and new customers, and board game nights/board game tournaments are a big pull for weeknights and weekends.

Board Game Shop

Cafes

This new trend is the most fascinating to me- the Atlantic posted an article back in 2014 about How Board Games Conquered Cafes, and I tend to agree with them based on what I’ve seen. The focus of the article is a lot on families enjoying board games in coffee shops and cafes as a cheap way to get out of the house, enjoy some time with the kids, and play some games that everyone enjoys. That’s not the only option though, as the cafes are also great places for after-school activities of teens or a way to unwind for adults who spend their day sitting at a desk typing on a computer.

board game cafe

Based on what I’ve seen from personal experience, I can certainly verify that board games are making their way out into the world more often as time goes by. I always stress the social aspect of gaming, so seeing more and more location for playing board games crop up is very encouraging. That being said… I don’t expect game night at home to be going away any time soon.

Board Game of the Week- King of New York

  • Game Title: King of New York
  • Release Date: 2014
  • Number of Players: 2-6
  • Average Game Time: 30-40 minutes
  • Game Publisher: IELLO
  • Website: http://www.iellogames.com/KingOfNewYork.html
  • Game Designer: Richard Garfield
  • Expansions/Alternates: Yes
  • Available in Stores: Yes

king of new york box

Back in December of 2015 I wrote an article about the board game King of Tokyo and described a dice-rolling game with a fun and adventurous theme. Board game publisher Iello took the success of their original game and ran with it, creating the alternate version King of New York. King of New York takes the same gameplay mechanics as King of Tokyo and adds to them/enhances them, creating a game that is similar to the original but with a different feel to it. Since the gameplay is so similar, I am not going to go into a description of how the game works in this article (for details on that, check out my King of Tokyo article above). Instead, I am going to go through a list of the changes/adds Iello made to this game compared to the original:

King of New York Board

  1. Expanded Board with additional locations (boroughs) – In King of Tokyo, you were either in the city or outside of the city and that was it. There were no other locations available, so if you weren’t in Tokyo your monster was off of the board completely. King of New York altered this idea so that every monster is in the city during the whole game. Instead of having “in or out” you have 5 boroughs of New York that you can occupy. The largest one, Manhattan, acts as the Tokyo-esque area in this situation, where you gain points but take massive damage from being there. You can also move from lower Manhattan to Middle and Upper Manhattan, which provide you with additional benefits.
  2. Different Dice Options- While the dice in King of New York have three identical sidesKingOfNewYork-dice to King of Tokyo (energy, heal, and attack) they added new sides to the dice for different effects. Instead of numbers 1-3, the dice now have destruction, celebrity, and Ouch! sides which provide different effects.
    1. Destruction allows you to get rid of buildings
    2. Celebrity allows you to gather more points if you have roll at least three of them
    3. Ouch! causes damage based on the number of enemy units located in your borough
  3. Superstar and Statue of Liberty Cards- King of New York added two special cards to the game,
    the Superstar card and the Statue of Liberty card.King-of-NY-Superstar-card

    1. The Superstar Card transfers to any player that rolls 3 celebrity symbols in a turn, and provides added victory points to the player whenever they roll the celebrity symbol
    2. The Statue of liberty happens whenever someone rolls 3 Ouch! symbols in a turn, and gives the player a victory point boost if they survived all the damage
  4. Buildings and Enemy Units- At the beginning of the game, each borough gets 3 stacks of building units which can be destroyed by any monster in that borough. When you roll enough destruction symbols to overcome the unit’s durability, you can destroy it and take whatever reward is listed on the building (energy, health, orKing-of-NY-Battles victory points). Once the building is destroyed, that building tile is flipped over to become an enemy unit. Enemy units attack you when you roll an Ouch! symbol, and can also be destroyed by destruction symbols for varying effects.
  5. New monsters/cards- The new monsters are only for aesthetics, but the new artwork is nonetheless a nice improvement. The 6 monsters you can choose at the beginning of the game are completely different than the ones from Tokyo. The cards that you can buy in the game have also been changed- I can’t confirm that they are all different, but a number of cards have been created based on all of the new rules listed above.

I think that because this game is so similar to King of Tokyo, it isn’t really possible for me to separately rate it because it is so similar to the other game. What I’ve found is that both of these games are fun for different reasons and both can be used in different situations. King of Tokyo is a more straightforward game, which works well when king of new york new cards and monsterssomeone is new to board gaming and better for more casual game nights. King of New York’s additions make the game more complex, which makes the game better for high-strategy groups and a more intense gaming experience. King of New York should not replace King of Tokyo in your collection, and in fact they both complement each other quite well. Because of this, I feel that King of New York deserves the same rating as King of Tokyo did: a fun, challenging, and engaging game with beautiful artwork that is great for your collection.

Jack’s Rating: 4.5/5 stars

Kickstarter Campaign: Sans Allies

sans allies logo

Over the last 6 months of blogging, I have been lucky enough to connect with a number of other bloggers who share my passion for board games. Geoffrey Greer, writer of Past Go Gaming & Geeking, has been a big part of that connection. Geoff is a teacher with a passion for history and geeky topics, so he has a ton of great articles about a number of interesting subjects from Monopoly in American Culture to Howard the Duck. Going back the past few months, it’s rare to see a post I’ve made that doesn’t include a like or a comment from Geoff. I have always appreciated his activity on my blog, and the articles he writes are all very cool, so when I heard about his new game I jumped on the chance to try it out. Geoff and his wife Valerie have created a solitaire game called Sans Allies that is currently on Kickstarter. They have also added a prototype online, which I printed out and played over the weekend. Below is a brief description of the game and its rules, as well as a few important points about the game’s strengths and why I think you should back it on Kickstarter!

Sans Allies is a single player game with a very similar style to Pyramid Solitaire. The game has a 20th century war theme and revolves around fighting through enemy lines to capture the Enemy Capital before time runs out. The Enemy Capital is always at the very top of the pyramid, which means that in order to reach it you have to make your way through a number of different types of land, all while trying to build up your own forces and stop the enemy from developing their “ultimate weapon.” The game mechanics seem daunting when you first open up the instructions, but they are quick to pick up as long as you thoroughly read through the rule book before you play and then keep it on hand the first time you try the game. All in all, it only took me about 10-15 minutes to learn the “Limited War” gameplay (simplified rules) and only an additional 5-10 minutes to learn the “Total War” rules (complete rules). The first game I played took about an hour, but once I got the hang of it and was playing at a faster pace I found myself finishing a round in slightly over 45 minutes.

The game feels a lot like a single-player version of Risk to me – in order to “invade” a space and move closer towards the Enemy Capital, you roll two dice and either lose or maintain troops based on the number you rolled. This means that how and when you sans allies cardsdedicate your troops to an invasion is a crucial part of the game. You gain troops each turn, but after every turn the enemy has a chance at improving their ultimate weapon, so you can’t sit around and stockpile troops for too long. Sans Allies is also similar to the game Axis and Allies because there are different types of troops that can be used; you have personnel (ground troops), vehicles (tanks), aircraft (planes), and ships. Each type of territory you try and invade has specific types of troops that can and can’t access it. For example, only aircraft and ships can invade sea territories, and only aircraft and personnel can reach mountain territories.

There are plenty of other rules and tactics to the game, but I don’t have the space to go into everything in this post. Instead, here are the main reasons why I believe that Sans Allies is well worth backing on Kickstarter:

  • Easy to pick up – I mentioned before that it took me about 20 minutes total to learn the complete rules of the game (both Limited and Total War rules). This may seem like a significant amount of time, but that is mostly because I read through the entire instruction book once and re-read specific chapters beforeSans Allies 1 trying to play the game. This meant that by the time I actually started playing the Limited War version of the game, I only had to check the rules a few times for my first play through. When I upgraded to Total War for my second play-through, I felt comfortable enough with the Limited War rules that I only checked the rules for Total War additions. Ultimately I’ve played through the game four times in total, and feel like I know pretty much everything I need to play the game moving forward.
  • Challenging (but not too challenging) Gameplay – I’ve found that game difficulty is a big part of what makes a game good or great. If a game is too simple, it’s boring, but if it’s too complicated nobody will want to play it. Sans Allies found a good balance with its combination of strategy and luck, giving it a feel of a game that isn’t easy but is certainly beatable. I won each game that I played, but there were definitely some rounds that were pretty close and I never felt like the game was “in the bag.”
  • Easy to Carry (good travel game) – Speaking of in the bag, since the game is mostly made up of cards and no boards are necessary, it is the perfect game to take on a trip. Whether it’s a family vacation or a work function, sometimes having a game you can play during your travels can be a lifesaver. Most people bring a deck of cards and play solitaire, so why not enhance your experience by bringing a more complex travel-sized game instead?
  • Cheap – Large-scale board games are getting more and more expensive as time goes by; most games nowadays cost around $50-$60, and while they are usually worth the price in my opinion it’s difficult to justify buying certain games because of the price tag. Smaller games usually register around the $30 range, so Sans Allies being $20 for this Kickstarter is a good deal in my opinion. I have enjoyed playing the prototype online, but as someone really into the aesthetics of a game I’m seriously looking forward to getting a copy of the real thing!
  • Good way to pass time – As someone who is almost constantly busy, this isn’t something that I experience very often…but I could see Sans Allies as being a great game for people with an hour to kill who want to do something different for a stretch. It’s also a game that you can leave and come back to if necessary without losing your place in the game.
  • “Scratches the Itch” – Geoff used this phrase in his video about the game (you can find it on the Kickstarter page) and I think it’s extremely accurate. Sometimes you’re just in the mood for a strategy game, and maybe you don’t have anyone around to play with or you don’t feel like getting a group together at the time. Sans Allies is the perfect game for that situation, because it’s a game that gives you what you’re looking for in a fun and engaging way.

So there you have it – I really hope you consider giving this game a shot. You can try out the prototype yourself, or just take my word for it and wait until the real game is out. Whatever you decide, I hope you know that any pledges you can make are much appreciated. If you have any questions about the game, you can contact Geoff at geoff@pastgo.net or on Twitter at @PastGoGames. And once again for good measure, here is the link to the Sans Allies Kickstarter. Thanks to anyone who is able to provide their support!

sans allies kickstarter

Board Game of the Week- The Resistance

  • Game Title: The Resistance
  • Release Date: 2009
  • Number of Players: 5-10
  • Average Game Time: 20-30 minutes
  • Game Publisher: Indie Boards and Cards
  • Website:  http://www.indieboardsandcards.com/resistance.php
  • Game Designer: Don Eskridge
  • Expansions/Alternates: Yes
  • Available in Stores: Yes

IMG_2875

The concept of a dystopia has always peaked my interest, no matter the genre. Whether it is a book, a movie, or even a video game, I’ve always enjoyed engrossing myself in a world that takes the idea of perfection and warps it into something twisted and wrong. Books like The Anthem, Animal Farm, and The Hunger Games, as well as games like Bioshock and Injustice: Gods Among Us, always make it into the upper echelon of my favorites. IMG_2877That’s why when my girlfriend got me The Resistance (The Dystopian Universe) for my birthday, I was immediately drawn to it. While the same level of story detail isn’t the same as in books, movies, or games, the theme adds a lot of character to a cool collaborative card-b
ased game. A similar style to Werewolf or Mafia, The Resistance is based on a group of people trying to overthrow a government by completing missions. If the resistance completes at least three of the five missions, they win the game. However, there are also spies that have infiltrated the resistance, and if they are able to sabotage three of the missions then they claim victory instead.

The game starts with all the players randomly choosing a card to find out if they are a Spy or part of the Resistance- the amount of spies depends on the number of players. Once that is decided, everyone closes his/her eyes and the spies rIMG_2876eveal themselves to each other. This means that the spies know each other, but nobody from the resistance knows who is a spy and who’s not. The leader of the round then chooses a team of people from the whole group to go on the first mission (they can interrogate them beforehand) and the entire group votes on if they approve the choices. Once a team has been chosen or approved, they secretly play either a Success or Fail card. If anyone chooses a fail option, the mission fails and the spies get closer to victory. However, if nobody sabotages the mission, then it is a success and the Resistance moves closer to winning. A new leader is chosen, and the following rounds follow the same pattern until one team has three victories.

The gameplay in Resistance is a lot of fun, especially when you’re a spy. You have to think a lot about how you’re going to keep your identity a secret. If you choose to fail every time, you will be found out easier, but if you choose to succeed to throw people off your scent then the resistance gets closer to winning. Playing as the resistance is also fun because you are constantly trying to assess who might be a spy and making sure they don’t go on missions. The game is engaging, but also doesn’t drag too much since there are only five missions. The number of potential players is pretty high (up to 10) so it’s great for larger gatherings of friends. Finally, as I mentioned before, the theme is a lot of fun and you can expand on the dystopian world when you interact with the other players if you have a theatrical mindset.

The one potential downside I saw about the game is that it feels like the spies have a huge advantage. I played the game twice, and both times the spies wonIMG_2878 without even going to the fifth round. Because the spies know each other, they can try and signal each other to choose if they are going to pass or fail for a mission, as well as supporting the other spies when they are chosen for a mission. You have to be much more attentive when you are not a spy because if you miss something you will most lik
ely make the wrong choice and wind up losing the game. Overall, the ability to misdirect as a spy makes their position much better than a resistance member. This leads to an accurate portrayal of the situation, but also could be slightly annoying to those players who are not chosen to be spies. Still, after playing both as a spy and a resistance member, I had a great time with both and really hope to work on a strategy to catch the spies next time I play!

Jack’s Rating: 4/5 stars