Each week, I’m going to review a board game that I’ve played and post the full scoop. This week, I’m going to talk about the Days of Wonder hit Ticket to Ride.
First, the basic details:
Game Title: Ticket to Ride
Release Date: 2004
Number of Players: 2-5
Average Game Time: 30 minutes-60 minutes
Game Publisher: Days of Wonder
Game Designer: Alan R. Moon
Available in Stores: Original version yes, alternates and expansions online
Ticket to Ride is a game with a simple concept that involves 2-5 players trying to expand their railroads across the United States (or Europe or the Nordic counties if you play the alternate games). The object is to create railroad paths from city to city to earn points based on “Destination Tickets” acquired throughout the course of the game. Once a player has used up all of his or her train cars, each player has one more turn to complete his or her tickets. If a player doesn’t complete the tickets, he or she loses the points normally awarded for finishing the paths.
I think the main appeal of this game is that it’s fast-paced but still requires a lot of strategy. Players can only complete one of three options each turn, and each turn goes by quickly so nobody sits around waiting for long. The strategy of where you place your train cars is extremely important; you can choose to either take direct routes from city to city or take an extremely long route to get to multiple destinations in one go. You can also block other players from getting to certain cities, denying them points they would need to win. Replay value is high because strategies and routes change, though it isn’t a game that you should plan on playing more than two or three times in one sitting.
Overall, I highly recommend this game for a small group with an hour or so to kill. Families will enjoy it, as well as groups of friends who are competitive and willing to give something new a try.
Jack’s Rating: 4.5/5 stars