Overwhelmed: Committing to Board Game Design

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Hello to everyone who is still following this blog! I have to admit, part of me is surprised that I have kept this page running even after I stopped posting regularly. I suppose part of it is due to laziness, another part stubbornness, but the main reason is that I have always wanted to find the time to build back up to posting about board games on a regular basis. Ultimately, I have had a lot of changes in my life over the last few years that have prevented me from doing that, but I have decided that in 2020 I will give it another shot.

In my first post back, I wanted to highlight something that has been giving me a level of anxiety for quite some time now. As I have written about in previous posts, I came up with an idea for a board game that I have spent multiple years tweaking, play-testing, and trying to mold into something that can be published in the future. Of course, the game is still not perfect- I have had some play-testers help me with tweaks and I made some pretty significant rule changes over the past few months- but I have found myself hitting a wall trying to decide where to go from here.

One thing that I have learned about myself is that I have trouble finishing projects that I start- I have an idea that I love and I work it to the point where I get tired of it and do something else. I have trouble committing to an idea and getting it past the finish line, and in this regard I think that board game design is my nemesis. There is so much that goes into creating a board game: creating the rules, play-testing, graphic design, manufacturing, reviews, funding… it’s all very overwhelming. I see some of the projects on Kickstarter and wonder if I can ever come close to that level of quality with my game. But I also look back at the time I have spent on Star Crashing so far and don’t regret it, because I do believe that this could be a game that is a lot of fun.

So I guess, I am writing this post for a few reasons. First and foremost, if any of you are feeling overwhelmed with a project or a goal, I hope you know that you’re not alone. Everyone struggles in life and things that are worth working hard for don’t come easy. Second, I am hoping that fellow board game designers, or aspiring designers, see this and feel compelled to offer their advice in the comments below. And finally, this is a long-winded way of saying that I am going to get back in the blog posting game! Hopefully you will all be reading a lot more from me as I try to get back to my reviews, musings, and board game development updates. So Happy 2020 everyone, let’s get to it!

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Back In Action

Hey everyone, long time no post! I’ve been putting this blog on hold for a very long time (almost a year to be exact) for a number of reasons. Work has been crazy, I’m getting ready for a wedding, and while my love of board games hasn’t diminished I find myself with less time to dedicate to finding and playing new games. All of that being said, I’ve decided to pick this blog back up for one major reason: I am currently in the process of designing my own game!

I’ve had this idea for a game for at least a year now, but I have finally started dedicating time to it and it’s turning into something really cool. I have recently ordered prototypes to use for play testing, and I am hosting a game night next weekend. If all goes well, I should be sending out the game to other bloggers for reviews, and getting a Kickstarter campaign up and running!

I will be setting up a separate page on this site to dedicate to the new game- it will have a basic rundown of the gameplay, some pictures, and an option to sign up to be a play tester yourself. If you have any interest in playing the game and letting me know your thoughts, or if you have any game design experience and are interested in working with me (I have minimal Photoshop experience and need a good designer/manufacturer), send me a message and I’ll follow up as soon as possible!